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[MyCrysis] Direct X11 Tessellation Package for Crysis 2 - Page 51

post #501 of 1204
Damn ninja-doves!
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post #502 of 1204
TwoCables makes a couple of valid points (only a couple)....but not all.
Quote:
Originally Posted by TwoCables View Post
I love having a dedicated strength mode because I can quickly pop out of cloak straight into Strength Mode, punch a Korean (which is an instant death if I have enough suit energy at the time, which of course I always do), and then quickly jump back into cloak mode and no one is the wiser because I'm only visible for like half a second.

Getting back to punching things and Koreans: in Crysis 1, I can run up to a Korean while Cloaked, quickly turn Strength Mode on for just a split second so that I can punch the Korean. This causes an instant death without anyone seeing me because I was only visible for like half a second. In Crysis 2, I don't have that luxury unless I power melee a Ceph. For some reason, it doesn't drain all of my energy (it's probably due to acquiring more Nano Catalyst).
You conveniently forgot to mention Stealth Kills in Crysis 2. It's quite easy to manuever behind enemies in stealth even in the hardest mode....stealth kills aren't possible in Crysis 1, your only option is to completely drop cloak, activate strength mode, bonk them on the head with your gun (even though you approached from behind) and then go back into stealth.
Crysis 2's approach to "sneak" kills is superior IMO.

Also, why are you power-meeleeing Ceph...? If you're that close you're better off just grabbing them straight away at the throat, that kills them a lot quicker. And it makes sense that you lose all your energy strangling a Ceph with one hand, those things are a tad stronger than the normal human.

Quote:
In Crysis 2, I have to hold the button down to gain enough strength to make a difference which can sometimes seem like it takes an eternity. In Crysis 1, I just quickly switch to Strength Mode and I'm instantly ready to punch or throw without needing to spend any extra time holding a button down.

In Crysis 1, I can throw grenades even further by using Strength Mode. In Crysis 2, there's no such thing: grenades are always thrown with the exact same amount of strength each and every time regardless. I guess I can manipulate it a little by using the momentum of running in Power Mode, but that drains my suit energy and would not exactly be practical (or safe).
Balanced around multiplayer so at the start of the round you don't get both teams throwing an ARTILERY of grenades from half a mile away. I'll admit it was fun watching things fly ridiculous distances in Crysis 1, but it would never work for multiplayer.


Quote:
In Crysis 1, I can quickly and briefly switch to Strength Mode to jump which gives me very high precision: I do it exactly when I want to do it every single time. In Crysis 2, I have to hold my jump button down which means I have to time it. This isn't always a good thing because I sometimes find myself in some very intense situations where I don't have the luxury of timing it (or even the luxury of thinking).
Ledge-grabbing in Crysis 2 makes up for this IMO.

Quote:
In Crysis 1, normal running in Speed Mode (that is, not holding down Shift) does not use any suit energy. This means that if I am in desperate need of getting away quickly, then I can use Speed Mode. The best part about this is if my suit energy is extremely low, it will still recharge while moving around in Speed Mode. So this means that Speed Mode can save my life (and it has on hundreds of occasions). All I have to do is switch to Speed Mode and move and happily watch my suit energy recharge.

In Crysis 1, holding down Shift to sprint while in Speed Mode gives an extreme boost in speed. It's absolutely incredible. In Crysis 2, holding down Shift in any suit mode gives a boost in speed, but it's nothing impressive. Although, I admit that holding Shift while in Speed Mode in Crysis 1 is a bit less practical than I am making it sound. I mean, I think I'm making it sound like it's a good idea to hold Shift while in Speed Mode frequently.
Another thing which is balanced around multiplayer. Speed mode was indeed incredible (albeit only lasting ~1 sec) but this simply wouldn't work in multiplayer, you can't have someone in Capture The Relay taking the flag and basically *vanishing* with it in speed mode.

Quote:
In Crysis 1, I can use Speed Mode to do everything faster: pick up weapons, drop weapons, switch weapons, switch fire modes, switch weapon attachments, prepare the Missile Launcher, etc. In Crysis 2, I can't make anything faster. For example, I'd love it if I had a speed mode so that I could prepare a fresh JAW a bit faster. Or, if I could switch weapons faster. I dunno, I guess I miss having a dedicated Speed Mode.
This is what Nanosuit Modules are for - on top of doing what it's already supposed to do, each rank gives an additional "perk" which isn't mentioned e.g. Mobility Enhance III allows you to do ledge-grabs ridiculously fast, with a light attachment-free weapon you can go around the map like superman and be very annoying to aim at. Faster weapon reloading, running faster in armor, etc all these extra-perks are not laid-out in front of you when browsing the Modules (you gotta unlock each one to see what "extra" perk the next rank gives). I suppose it makes up for the lack of a straight-up speed mode.

For me, Crysis 1 and Warhead was all about singleplayer realism and experience - it was all about you fighting computers. Crysis Wars was alright for multiplayer, but Crysis 2 is essentially built with mainly multiplayer balance in mind. The nanogoop-charged-suit in the campaign is still noticeably better than the lower-grade multiplayer suits though
Edited by Tippy - 6/24/11 at 2:07pm
post #503 of 1204
@Tippy.. makes sense xD

I miss bigger SP maps and non vestigial vehicles though.
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post #504 of 1204
Quote:
Originally Posted by Tippy View Post
TwoCables makes a couple of valid points (only a couple)....but not all.

You conveniently forgot to mention Stealth Kills in Crysis 2. It's quite easy to manuever behind enemies in stealth even in the hardest mode....stealth kills aren't possible in Crysis 1, your only option is to completely drop cloak, activate strength mode, bonk them on the head with your gun (even though you approached from behind) and then go back into stealth.
Crysis 2's approach to "sneak" kills is superior IMO.
But I was only discussing Strength Mode and how it compares to the similar use of Power Mode in Crysis 2. I am fully aware of how to stealth-kill in Crysis 2.

By the way, stealth-kills are possible and easy in Crysis 1: just grab a Korean while cloaked, take him like 15-20 feet away from his buddies, uncloak, punch, cloak. Or if you are near water, then just toss him into the water and watch him drown (they can't swim).


Quote:
Originally Posted by Tippy View Post
Also, why are you power-meeleeing Ceph...? If you're that close you're better off just grabbing them straight away at the throat, that kills them a lot quicker. And it makes sense that you lose all your energy strangling a Ceph with one hand, those things are a tad stronger than the normal human.
Because it feels good.

I only power-melee Ceph when it doesn't put me at risk. Plus, power-meleeing a Ceph Grunt doesn't fully drain the suit's energy. I think it gets an instant recharge during the hit as soon as he Nano Catalyst is collected. I mean when I do the exact same thing to a C.EL.L. Operative, I lose absolutely all of my suit energy..

I know how to grab Cephs. I mean I do know what I'm doing.

Speaking of knowing what I'm doing: a power melee is faster because it's an instant kill. Grabbing a Ceph to kill it takes more time because first you have to grab it, and then you have to wait for the game to allow you to kill it in whichever way you want to kill it. With a power melee, I just do a drive-by power-melee and all that happens to me is I get uncloaked for a brief moment. Then I go hide, recharge, and do it again to another unsuspecting Ceph. It's funny.

Really though, I just kill them in whichever way I'm craving (or whichever way is the most practical for the moment).


Quote:
Originally Posted by Tippy View Post
Balanced around multiplayer so at the start of the round you don't get both teams throwing an ARTILERY of grenades from half a mile away. I'll admit it was fun watching things fly ridiculous distances in Crysis 1, but it would never work for multiplayer.
Oh, I see now. I don't play MP.


Quote:
Originally Posted by Tippy View Post
Ledge-grabbing in Crysis 2 makes up for this IMO.
But I'm still only talking about Strength Mode and Power Mode.


Quote:
Originally Posted by Tippy View Post
Another thing which is balanced around multiplayer. Speed mode was indeed incredible (albeit only lasting ~1 sec) but this simply wouldn't work in multiplayer, you can't have someone in Capture The Relay taking the flag and basically *vanishing* with it in speed mode.
hehehe WHOOSH! lol

Can you knock each other over with Speed Mode in the MP of Crysis 1? I mean, just like you can to the Koreans.


Quote:
Originally Posted by Tippy View Post
This is what Nanosuit Modules are for - on top of doing what it's already supposed to do, each rank gives an additional "perk" which isn't mentioned e.g. Mobility Enhance III allows you to do ledge-grabs ridiculously fast, with a light attachment-free weapon you can go around the map like superman and be very annoying to aim at. Faster weapon reloading, running faster in armor, etc all these extra-perks are not laid-out in front of you when browsing the Modules (you gotta unlock each one to see what "extra" perk the next rank gives). I suppose it makes up for the lack of a straight-up speed mode.
Mobility Enhance doesn't relate to what I was talking about. Although, I am quite familiar with it. I've had every single suit module unlocked ever since the beginning of May and I play this game every day.

Running is not faster in Armor Mode. Running is at its fastest when there's no suit mode enabled. Come to think of it, the normal speed in Crysis 2 feels almost the same speed as the normal speed of Speed Mode in Crysis 1. So maybe that's another improvement made to the suit.

Pistols are certainly reloaded faster in Armor Mode, but the SCAR and Grendel sure aren't. Those weapons are reloaded faster when there is no suit mode enabled at all. I think this applies to the SCARAB too. I haven't tried other weapons long enough yet to know about them in this regard.

In Crysis 1, enabling Speed Mode made everything faster (except for reloading weapons for some reason). Switching weapons was faster, prepping the Missile Launcher was faster, picking up weapons was faster, dropping them was faster, holding W without Shift was faster, etc.

But meh, it's like I said before: I have to remind myself that Crysis 2 is the way it is for the sake of being a different kind of challenge, so I embrace it.
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post #505 of 1204
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wow, 51 pages. My 3rd longest thread? Maybe?
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post #506 of 1204
We'll see in 3 years which is the better game.

To this day I still replay Crysis, I've not played C2 one time since the first day I bought/beat the game.
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post #507 of 1204
Quote:
Originally Posted by grunion View Post
We'll see in 3 years which is the better game.

To this day I still replay Crysis, I've not played C2 one time since the first day I bought/beat the game.
Same. Once this patch is out (and if it comes to the steam version which I own) and I have a graphics card I might replay C2, but I'll probably be busy playing Crysis again.
post #508 of 1204
Quote:
Originally Posted by grunion View Post
We'll see in 3 years which is the better game.

To this day I still replay Crysis, I've not played C2 one time since the first day I bought/beat the game.
Wouldn't we have Crysis 3 by then?

Might rectify most Single Player issues.

3rd times the charm?
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post #509 of 1204
Quote:
Originally Posted by grunion View Post
We'll see in 3 years which is the better game.

To this day I still replay Crysis, I've not played C2 one time since the first day I bought/beat the game.
haha so true. although personally my excuse for not replaying it yet is my new game library is too big, and i work away, so i barely get time to replay new games anymore...which sucks.

but yeah even still, Crysis 2 is something i wanna replay again, especially with the new texture pack and dx11, but i lost count of the amount of times i've replayed Crysis. it never goes below Delta difficulty now and its still fun as hell.

i think i had to re-new my crysis warhead cd-key twice with EA, eventually just bought a copy of Steam. crysis and warhead are usually among the first games i re-install after formatting.
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post #510 of 1204
Quote:
Originally Posted by grunion View Post
We'll see in 3 years which is the better game.

To this day I still replay Crysis, I've not played C2 one time since the first day I bought/beat the game.
In 3 years time I won't be replaying either, there will be much better looking shooters out there.

I didn't replay Crysis 1 since 2007 when I got bored halfway through and had to make an effort to finish it.

I'm definitely gonna replay Crysis 2 though, the single player was leaps and bounds better.
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