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[MyCrysis] Direct X11 Tessellation Package for Crysis 2 - Page 98

post #971 of 1204
Is anybody having graphical issues with SLI enabled? I'm running 2x GTX 580's in DX11 and the textures look ugly and there are many jagged edges, and the game itself is choppy as well. Turning off SLI will not have this issue, though the choppiness is still present. And not to mention Crysis 2 in DX11 is crashing on me as well.

Anyway, my test results:

i7 970 / GTX 580: 40-50 FPS average
955 / 1GB 6950: 20-30 FPS average

All under 1920x1080 with ultra settings, DX11 enabled, high textures enabled
    
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post #972 of 1204
Strangely though, enabling triple buffering has removed the stuttering on mine and has given me an avg 5 fps boost. My cards still gasping for air though.
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post #973 of 1204
Quote:
Originally Posted by ObsessiveCompulsive View Post
Strangely though, enabling triple buffering has removed the stuttering on mine and has given me an avg 5 fps boost. My cards still gasping for air though.
That's because Triple Buffering helps improve performance when vSync is enabled.
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post #974 of 1204
Quote:
Originally Posted by TwoCables View Post
That's because Triple Buffering helps improve performance when vSync is enabled.
Sweet, I didn't know that. I guess I should enable Triple Buffering in the NVIDIA control panel. Any more of these tips?
 
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post #975 of 1204
Quote:
Originally Posted by markduch View Post
Sweet, I didn't know that. I guess I should enable Triple Buffering in the NVIDIA control panel. Any more of these tips?
None at this time.
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post #976 of 1204
I'm loving this but for some reason its being output at 24p so my HDTV doesn't go into game mode and I get slight image lag. I had v-sync on origionaly and was wondering why I was only getting 24fps lol.
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post #977 of 1204
Quote:
Originally Posted by Frontsidebus View Post
I'm loving this but for some reason its being output at 24p so my HDTV doesn't go into game mode and I get slight image lag. I had v-sync on originally and was wondering why I was only getting 24fps lol.
I think I read that pushing Alt+enter a couple of times can sort this
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post #978 of 1204
Quote:
Originally Posted by markduch View Post
Sweet, I didn't know that. I guess I should enable Triple Buffering in the NVIDIA control panel. Any more of these tips?
Sadly, the Nvidia control panel only works in OpenGL games (prehistoric games) and to enable it in D3D games (new games) you have to force it via a program. Also, i can vouge that while it does usually improve Vsync frame rates and keeps them from fluctuating, it can also drastically increase the input lag brought on by Vsync is well.

Hate to be the bearer of such bitter news, but hey the truth can hurt
post #979 of 1204
Quote:
Originally Posted by HeartOfAHydra View Post
Sadly, the Nvidia control panel only works in OpenGL games (prehistoric games) and to enable it in D3D games (new games) you have to force it via a program. Also, i can vouge that while it does usually improve Vsync frame rates and keeps them from fluctuating, it can also drastically increase the input lag brought on by Vsync is well.

Hate to be the bearer of such bitter news, but hey the truth can hurt
Triple Buffering is still very effective when VSync is enabled in the game. So "Use the 3D application setting" should be used in the NVIDIA Control Panel for the "Vertical sync" setting, and the "Triple buffering" setting should be set to "On".

It's just that you can toggle this "Vertical sync" setting in the NVIDIA Control Panel when playing OpenGL games.

However, XP is different: NVIDIA says to always use On or Off in XP for both OpenGL and D3D games.
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post #980 of 1204
Hmm... now I'm confused.... If I "Use the 3D application setting" NVIDIA Control Panel for the "Vertical sync" setting (I've enabled vsync in my game), and turn "Triple buffering" to "On" in the NVIDIA control panel, is that going to work for Crysis/BFBC2/whatever? Or only on ancient games?
 
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