Originally Posted by cdesewell
Devlopers love it because sony have stellar third party support unlike Nintendo. This coupled with more accurate controller sensors and a powerhouse console plus a libary of core games which the wii cannot provide makes it good yes. BUT at the end the day its still just a gimmick its the same bag of tricks its all been done before and will eventually lose interest the same way the wii has done. However combine it with a new eyetoy and you may be onto something. The kinnect is a whole different game (excuse the pun) it has far more potential both inside and outside the entertainment industry. Kinnect is a revolution of how we can play games where as the move/wii is an evolution.
Kinect is great on paper, and the fact that it works in some cases supports the paper idea. Except, its EXTREMELY limited.
You cannot use Kinect in any serious or decent game. It may be accurate enough to do cool stuff on your computer via custom mods and stuff, but it isn't accurate enough for games and is too limited. You need
buttons. You need
direct control. You need
a controller. Waving your arms in a certain manner to do a general command doesn't cut it.
The only game to show promise on the Kinect is Ghost Recon in terms of serious gameplay. I don't just mean the genre or the fact that Ghost Recon is about killing people. I mean in that you pick between multiple weapons, have different play styles, have different moves/mechanics that can be used at any time. But even then, the E3 demo wasn't very detailed in what the Kinect can do in the game. He showed you can use it to move, aim, and shoot but who knows how the target system is assisted in that manner - it's probably completely scripted in that manner and its literally point and shoot.
I'm not saying this to be biased towards Sony. Again, the Kinect has potential and its hardware is truly phenominal. But it isn't good enough. Which is why I mentioned the EyeToy + Move. If Microsoft came out with a Kinect supplement, a controller similar to Move, then it would bring it full circle.
On another note: Move and Wii are not gimmicks in any meaning of the word.
The Wii's problem was that its inaccurate and it just didn't live up to expectations due to its game base. It turned out to be a party/mini-game infestation and due to that it took on the "gimmick" title that everyone likes to call it now.
Then there is the Move. Which is tons more accurate and has alot of promise.
Games like SOCOM, Killzone, Heavy Rain, and even tiny games like Tumblr show so much promise. They give motion controls actual purpose
I personally am not a fan of motion controls because I get uncomfortable with them after short period of times. Fan of the idea don't get me wrong.
I was able to play Killzone 3 from start to finish without having to stop once. I mean we're talking the entire game, I rarely do that even with a standard controller. Thanks to the shooter peripheral that makes it hold like a somewhat real gun, it wasn't tiring in the slightest. It made it so much more enjoyable too that I was shocked. Not to mention, I was even able to take off aim assist and not have a problem. No aim assist with a motion controller? Yes. If you want to take that further, playing multiplayer with the thing is a blast and I don't do anywhere as bad as one may think (ie the motion controller being a handicap).
None of that has been done before.
Not even remotely close, even those that have tried. If thats still a gimmick, then everything else that is a peripheral to gaming other than the standard controller might as well be too.Edited by OmegaNemesis28 - 7/24/11 at 10:09pm