Overclock.net › Forums › Industry News › Rumors and Unconfirmed Articles › [CVG] Xbox 720 will have 'graphics like Avatar' - AMD
New Posts  All Forums:Forum Nav:

[CVG] Xbox 720 will have 'graphics like Avatar' - AMD - Page 17

post #161 of 163
Quote:
Originally Posted by mad0314 View Post
Show me a console that can do the work of 40,000 cores from 10 years prior 6 times faster. Im sure consoles 3 generations from now will look amazing, but not rendering Avatar in real time. (And PS was released in 94J/95US FYI)
Have a look at GT 5 lol the graphics on that are amazing, not anywhere near Avatar, but if we can get consoles to render graphics like that at 60 FPS (or 50 i can't remember) now then why can't we render Avatar quality graphics in the next 10 years? and its impossible to to show you a console that can do that because there arent any that exist even PC games can't do that now. Oh and I know that PS was released in 94/95 but its only 1 year difference.
    
CPUMotherboardGraphicsRAM
AMD Ryzen R5 1600 Asus PRIME B350 PLUS  AMD Radeon HD7950 16GB Corsair Vengence (2x8GB) 
Hard DriveHard DriveHard DriveOS
1TB WD Blue 500GB WD Blue 120GB Hitachi Windows 10 Pro 
MonitorMonitorKeyboardPower
LG 32LD450 Dell Ducky DK9008 OCN Edition Corsair TX650v2 
Case
Fractal Design Core 3000 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
AMD Ryzen R5 1600 Asus PRIME B350 PLUS  AMD Radeon HD7950 16GB Corsair Vengence (2x8GB) 
Hard DriveHard DriveHard DriveOS
1TB WD Blue 500GB WD Blue 120GB Hitachi Windows 10 Pro 
MonitorMonitorKeyboardPower
LG 32LD450 Dell Ducky DK9008 OCN Edition Corsair TX650v2 
Case
Fractal Design Core 3000 
  hide details  
Reply
post #162 of 163
Thread Starter 
Quote:
Originally Posted by andrews2547 View Post
Have a look at GT 5 lol the graphics on that are amazing, not anywhere near Avatar, but if we can get consoles to render graphics like that at 60 FPS (or 50 i can't remember) now then why can't we render Avatar quality graphics in the next 10 years? and its impossible to to show you a console that can do that because there arent any that exist even PC games can't do that now. Oh and I know that PS was released in 94/95 but its only 1 year difference.
Everything else than the car in the pic is pretty much crap. And even the car is kind of meh.

Sure avatar esque graphics do not look so much better than what we have today. Actually what we can do now is pretty much amazing and looks absolutely great. But the thing with having a completely realistic (well almost completely) looking graphics is that you really begin to see the effects of diminishing returns from more polygons and better hardware to draw the polys.

You can jump from say 6000 polygons (something like the AvP 2 back in the day) to something like 2 million (like crysis) on a screen at the same time and the difference will be huge but if you do the equivalent jump from 2 million polys upwards to 650 million polys the difference is going to be much less noticeable than the jump from 6K to 2 million.

There's a reason why the movies we have today take sometimes a day for a single frame to render with a state of the art 40K core server. The detail that current digital artist are able to put into these movies is far, far beyond what we can do with games to day. But even with that detail the difference is not that drastic, this might create an illusion that it would not take long to reach the kind of graphical fidelity. But let's face it. Within 10 years we are probably going to progress from the next console cycle to the next one. and I do not think that it will be enough time to increase our processing power for the kind of an increase we'd need for Avatar-like graphics.

On top of all this I think because of diminishing returns we're going to start seeing developers devote more of their budget to other parts of the gaming experience than the graphics. Game development cost have increased by a factor of 10 in the last 10 years and they will continue to escalate if we're going to keep pushing our artists to do more detailed work. Sure some of that can be helped with upcoming technology but in order to have better and more detailed graphics you're going to have to put more effort into them, and that's going to be hard. And why keep pushing for graphics with even more money when most of the people won't even notice or care?

In the end I expect to see better physics, bigger and more lively game environments etc. other gameplay related technical improvements take over while simple stuff like polys/character won't be such a big deal anymore. No one wants to spend thousands in order to increase their processing power 10 fold just to achieve a difference so small you really can't notice it.

So in all honesty, I do not think we're gonna reach the point in 10 years. I'd like to see it happen but I consider it unlikely.

/end of speculation lol
 
Benching
(17 items)
 
 
CPUMotherboardGraphicsRAM
[i7 5960X @ 4.8GHz] [Rampage V Extreme] [Titan 1400MHz (1500MHz bench)] [Various] 
Hard DriveCoolingCoolingCooling
[250GB 840EVO +2x SpinpointF3 1TB RAID0] [LD PC-V2 SS Phase Change] [XSPC X2O 750 pump/res] [Monsta 360 full copper + EK XT 360 + XT 240] 
MonitorPowerCaseAudio
[Crossover 27Q LED-P 1440p+ASUS 1200p+LG 1080p] [Corsair AX1200] [Dimastech Easy v3.0] [Sennheiser HD558s] 
CPUCPUMotherboardGraphics
FX 8320, FX 8350, Phenom II x2 555BE i7 3930K, i7 860, i7 4770K, 68x Celeron D CVF, commando, 2x RIVE, Z87X-OC Asus 4870x2, Sapphire 4870 
GraphicsGraphicsGraphicsGraphics
2x 5870, 5850, 5830, 5770 2x 3870x2, 3870 GTX Titan, GTX 480, GTX 590 GTX 285, GTX 260, 4x 9800GT, 8800GTX 
RAMHard DriveCoolingCooling
4x4GB vengeance, 2x4GB predatorX, 2x1GB OCZ DDR2 Intel X25-M 80GB LD PC-V2 SS Phase Change OCN Marksman 
CoolingCoolingOSPower
2x old tek slims (GPU) Various watercooling stuff win7, winxp AX1200 
Case
test bench / cardboard box 
  hide details  
Reply
 
Benching
(17 items)
 
 
CPUMotherboardGraphicsRAM
[i7 5960X @ 4.8GHz] [Rampage V Extreme] [Titan 1400MHz (1500MHz bench)] [Various] 
Hard DriveCoolingCoolingCooling
[250GB 840EVO +2x SpinpointF3 1TB RAID0] [LD PC-V2 SS Phase Change] [XSPC X2O 750 pump/res] [Monsta 360 full copper + EK XT 360 + XT 240] 
MonitorPowerCaseAudio
[Crossover 27Q LED-P 1440p+ASUS 1200p+LG 1080p] [Corsair AX1200] [Dimastech Easy v3.0] [Sennheiser HD558s] 
CPUCPUMotherboardGraphics
FX 8320, FX 8350, Phenom II x2 555BE i7 3930K, i7 860, i7 4770K, 68x Celeron D CVF, commando, 2x RIVE, Z87X-OC Asus 4870x2, Sapphire 4870 
GraphicsGraphicsGraphicsGraphics
2x 5870, 5850, 5830, 5770 2x 3870x2, 3870 GTX Titan, GTX 480, GTX 590 GTX 285, GTX 260, 4x 9800GT, 8800GTX 
RAMHard DriveCoolingCooling
4x4GB vengeance, 2x4GB predatorX, 2x1GB OCZ DDR2 Intel X25-M 80GB LD PC-V2 SS Phase Change OCN Marksman 
CoolingCoolingOSPower
2x old tek slims (GPU) Various watercooling stuff win7, winxp AX1200 
Case
test bench / cardboard box 
  hide details  
Reply
post #163 of 163
Quote:
Originally Posted by Alatar View Post
Everything else than the car in the pic is pretty much crap. And even the car is kind of meh.

Sure avatar esque graphics do not look so much better than what we have today. Actually what we can do now is pretty much amazing and looks absolutely great. But the thing with having a completely realistic (well almost completely) looking graphics is that you really begin to see the effects of diminishing returns from more polygons and better hardware to draw the polys.

You can jump from say 6000 polygons (something like the AvP 2 back in the day) to something like 2 million (like crysis) on a screen at the same time and the difference will be huge but if you do the equivalent jump from 2 million polys upwards to 650 million polys the difference is going to be much less noticeable than the jump from 6K to 2 million.

There's a reason why the movies we have today take sometimes a day for a single frame to render with a state of the art 40K core server. The detail that current digital artist are able to put into these movies is far, far beyond what we can do with games to day. But even with that detail the difference is not that drastic, this might create an illusion that it would not take long to reach the kind of graphical fidelity. But let's face it. Within 10 years we are probably going to progress from the next console cycle to the next one. and I do not think that it will be enough time to increase our processing power for the kind of an increase we'd need for Avatar-like graphics.

On top of all this I think because of diminishing returns we're going to start seeing developers devote more of their budget to other parts of the gaming experience than the graphics. Game development cost have increased by a factor of 10 in the last 10 years and they will continue to escalate if we're going to keep pushing our artists to do more detailed work. Sure some of that can be helped with upcoming technology but in order to have better and more detailed graphics you're going to have to put more effort into them, and that's going to be hard. And why keep pushing for graphics with even more money when most of the people won't even notice or care?

In the end I expect to see better physics, bigger and more lively game environments etc. other gameplay related technical improvements take over while simple stuff like polys/character won't be such a big deal anymore. No one wants to spend thousands in order to increase their processing power 10 fold just to achieve a difference so small you really can't notice it.

So in all honesty, I do not think we're gonna reach the point in 10 years. I'd like to see it happen but I consider it unlikely.

/end of speculation lol
Ok thats a good point I just used Moore's law to work out that right now with 40k 12 core server cores has aprox. 40000000000000 transistors and that in 10 years time if he is right then the aprox. amount of transistors an i7 six core with 1500000000 would be doubled 5 times to make 48000000000 that is 39952000000000 less so we should have processing power like that in aprox. 24 years. sorry if the math is wrong its really late where I am and I'm just about to go to bed. lol
    
CPUMotherboardGraphicsRAM
AMD Ryzen R5 1600 Asus PRIME B350 PLUS  AMD Radeon HD7950 16GB Corsair Vengence (2x8GB) 
Hard DriveHard DriveHard DriveOS
1TB WD Blue 500GB WD Blue 120GB Hitachi Windows 10 Pro 
MonitorMonitorKeyboardPower
LG 32LD450 Dell Ducky DK9008 OCN Edition Corsair TX650v2 
Case
Fractal Design Core 3000 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
AMD Ryzen R5 1600 Asus PRIME B350 PLUS  AMD Radeon HD7950 16GB Corsair Vengence (2x8GB) 
Hard DriveHard DriveHard DriveOS
1TB WD Blue 500GB WD Blue 120GB Hitachi Windows 10 Pro 
MonitorMonitorKeyboardPower
LG 32LD450 Dell Ducky DK9008 OCN Edition Corsair TX650v2 
Case
Fractal Design Core 3000 
  hide details  
Reply
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Rumors and Unconfirmed Articles
Overclock.net › Forums › Industry News › Rumors and Unconfirmed Articles › [CVG] Xbox 720 will have 'graphics like Avatar' - AMD