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[CVG] Xbox 720 will have 'graphics like Avatar' - AMD - Page 7

post #61 of 163
This has been posted

Games will not look like Avatar. Especially if we're talking about actual gameplay.
post #62 of 163
Quote:
Originally Posted by Leeeeeeeeee View Post
By then PC owners will have a 7990 9990
Fixed that for ya.

Not holding my breath. Not to mention I don't care about blue wookies or Marines that are thousands of years in the future, that can't walk, that somehow can't get stemcell treatments or an exoskeleton when there's space-travel and walking mechs.
post #63 of 163
Meh.
     
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post #64 of 163
Quote:
Originally Posted by frickfrock99 View Post
I thought the machine they used to render Avatar had 40,000 cores?
They have a 40,000 core render farm, but it's made up of 5,000 blades, each of which renders one frame at a time.
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post #65 of 163
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post #66 of 163
It's always interesting to see how people react to news...

Any improvements is good in my book, but because consoles usually access the hardware directly, and thereby making them better, instead of running code to access the hardware, which gives consoles a major advantage over PC gaming...

Not to mention most gamers use a TV, so great graphics would be overkill in most instances...

This is like cool, but nothing more..
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post #67 of 163
Quote:
Originally Posted by lordikon View Post
Either article is full of crap or AMD doesn't know what they're talking about. CG video like you see in Avatar uses high quality ray-tracing, causing each frame to take minutes to render in some cases. There is no way the next XBox 360 has implemented full screen real-time ray-tracing.
Accuracy of their claims aside, "on-par" doesn't mean exact, nor does it mean that rendering is done the same way, only that the result is close. To me, "on-par" can mean anything +/- 2x of what it is. And that +/- might exclude some of the advanced things that are computationally intensive, but don't bring an incredibly drastic impact on visual appearance.

They can say whatever they want in general terms. They're just extrapolating by what they know about the previous revision's hardware and what it can do vs. current gaming PC hardware, and what will likely be in the newer revision of the hardware vs. hardware that's available now.

It's nothing new that you can do so much more when coding for a single hardware configuration. Whether it's arbitrarily "on-par" with Avatar or not will be determined, and while I agree that it probably won't be able to integrate something like ray-tracing, I would imagine you could simulate/approximate some of the "hard" visual appearances with few tricks that aren't too complicated.
    
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post #68 of 163
Quote:
Originally Posted by XNine View Post
Fixed that for ya.

Not holding my breath. Not to mention I don't care about blue wookies or Marines that are thousands of years in the future, that can't walk, that somehow can't get stemcell treatments or an exoskeleton when there's space-travel and walking mechs.
Actually if you payed attention the character in avatar only came to get funding to get a exoskeleton
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post #69 of 163
Quote:
Originally Posted by kweechy View Post
Actually, most Avatar frames took 20+ hours to render.

ILM had complex frames in Transformers 3 that took 288 hours to render A SINGLE FRAME
I doubt the frames in avatar actually took 20 hours to render (it would have taken years to render the 170*60*23 frames needed) - I assume you're just saying it would take a typical server 20 hours?

Saying visuals are 'on par' with such a thing is monstrous, anyway.
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