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[CVG] Xbox 720 will have 'graphics like Avatar' - AMD - Page 8

post #71 of 163
Avatar came out almost three years ago and was in post production for around 2 years. AMD is talking about tech they are working on that will be released in 2013 or later. Is it that hard to believe ?
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post #72 of 163
Quote:
Originally Posted by fraudbrand View Post
Avatar came out almost three two years ago
December 2009.

Yes, it is hard to believe because this is a CONSOLE we're talking about here, where Avatar took a good few thousand computers to render.

Quote:
The visual effects department at Weta comprises of some major processing power consisting of 34 racks, each with four chassis of 32 machines a piece. The combination of those machines comprises a total of 40,000 processors along with 104 terabytes of memory using 10 GB networking adapters. And if you are wondering what type of computers Weta Digital uses, during an upgrade back in the summer of 2008 their system was rebuilt with over 4,000 HP BL2x220c blade computers.

To tackle the task of helping create Avatar, it took the Weta Digital super computers processing up to 1.4 million tasks per day to render the movie, which consisted of processing 8 gigabytes of data per second running 24 hours for over a month. Often each of Avatar’s frames took several hours to render. And when you consider that is just one frame out of 24 for every second of film, you can imagine why the major processing power at Weta Digital was needed.
http://www.geek.com/articles/chips/t...atar-20091224/

I'd amazingly surprised if the 720 looks any better than Crysis 1 maxed and loaded with mods.
Edited by Stealth Pyros - 7/18/11 at 9:44am
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post #73 of 163
Quote:
Originally Posted by fluxlite View Post
I doubt the frames in avatar actually took 20 hours to render (it would have taken years to render the 170*60*23 frames needed) - I assume you're just saying it would take a typical server 20 hours?

Saying visuals are 'on par' with such a thing is monstrous, anyway.
20 hours or more to render, heard from a friend at WETA that some shots were closer to 40 hours. This is on a single computer (which is how things are rendered; a single computer renders a single frame). Many of the quotes you'll see that cite "several hours per frame" might just be talking about a single element...like a Na'vi might take several hours, but then you need to render trees etc as well.

WETA Digital owns several thousand HP ProLiant DL blade servers, which means even if frames take 24 hours, you can still render several thousand frames per day.

High end VFX work is brute force at its finest.

Oh, and the renderers that the biggest blockbusters use are NOT raytracers, but are Reyes based renderers; generally RenderMan or a proprietary written software that is basically a version of RMan. I guarantee that 90% of their work would not be possible to render using a raytracer like VRay at all. They don't handle textures and geometry efficiently enough to get the frames out on current hardware.

Our company does CGI work for the Tier 2 VFX films like TRON and Three Musketeers. We use a raytracer to render everything, but it requires every machine in the studio having a minimum of 24GB RAM to even work with the files. Renders for us are generally around 12hr a frame (all elements added up) and our render farm is 500 blades compared to 5,000+ at WETA.
Edited by kweechy - 7/18/11 at 9:47am
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post #74 of 163
When 360 came out it was very strong in the CPU department with most PC gamer having under 3Ghz Dual cores and Single Core while 360 having a 3 Core. Personally i would like the next Xbox to be as strong as it can be. This way we will get better looking PC games. Also i would be nice if all games are 1080p/4aa capable. Just a small hardware upgrade and even with current game you cant make it look 2-3 times better like games in PC look now.
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post #75 of 163
Quote:
Originally Posted by Leeeeeeeeee View Post
By then PC owners will have a 7990
More like 8990, and by the time that they can satistify the demand for them and there is a game worth playing then we will have the 9990.
post #76 of 163
Quote:
Originally Posted by ZealotKi11er View Post
When 360 came out it was very strong in the CPU department with most PC gamer having under 3Ghz Dual cores and Single Core while 360 having a 3 Core.
Please tell me you didn't just compare an In-Order execution POS from the Xbox to Core 2 Duos and the like? They're not apples to apples, you realize..
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post #77 of 163
Quote:
Originally Posted by pursuinginsanity View Post
Please tell me you didn't just compare an In-Order execution POS from the Xbox to Core 2 Duos and the like? They're not apples to apples, you realize..
Yeah but if you look back now Core 2 Duos were fast but not with todays standards. Also they were just coming out in 2005 and expensive as getting a 2600K now.
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post #78 of 163
Yeah, so avatar takes a massive render farm worth millions to render but a console can do it all on its own only a year after avatar comes out?

sorry, technology doesn't move that fast
    
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post #79 of 163
Quote:
Originally Posted by pursuinginsanity View Post
Please tell me you didn't just compare an In-Order execution POS from the Xbox to Core 2 Duos and the like? They're not apples to apples, you realize..
They're not, but at the same time you can't compare the efficiency of a PC program with that of a console because console hardware is fixed and you can develop for an exact spec. So basically while PC CPUs may themselves be more efficient, developers cannot usually fully utilize them because they have to write games that work for 5-6 years worth of CPU architecture.
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post #80 of 163
Quote:
Originally Posted by ZealotKi11er View Post
Yeah but if you look back now Core 2 Duos were fast but not with todays standards. Also they were just coming out in 2005 and expensive as getting a 2600K now.
They actually didn't come out until summer '06, but still. You can't compare the in order slowness of the Xbox CPU to the out of order goodness that was the Athlon 64 x2 and C2D.

The Xbox CPU would be more properly compared with a (multicore) Intel Atom.

AMD: You can claim all you want, but it's impossible.

Edit:
Quote:
Originally Posted by lordikon View Post
They're not, but at the same time you can't compare the efficiency of a PC program with that of a console because console hardware is fixed and you can develop for an exact spec. So basically while PC CPUs may themselves be more efficient, developers cannot usually fully utilize them because they have to write games that work for 5-6 years worth of CPU architecture.
I was speaking strictly on hardware terms, not software. I agree it's impossible for PC devs to reach the level of efficiency of the consoles, but that's beyond what I was trying to say. (and doing a poor job of it, lol)
Edited by pursuinginsanity - 7/18/11 at 10:24am
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