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[VideoGamer]CryEngine the only 100% real time engine on the planet - Page 4

post #31 of 69
arghh. My brain hurts
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post #32 of 69
Quote:
Originally Posted by meetajhu View Post
Every game has prebaked lighting system. As people may not know this the most stress full job done by gpu is dynamic shadows processing as they cannot be prebaked before rendering a map. They saying there lighting system isn't prebaked so making it a full real time system. Makes sense that Crysis 2 doesn't give so much fps even when bigger and better looking maps done on UE3.8(bulletstorm).
GTA4 is nearly real time if not 100% real time
    
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post #33 of 69
Why would we care whether it's 100% real time? What are the advantages in that, except that you need more PC juice?
post #34 of 69
For editors and people who love playing around in the sandbox/map editors its makes a HUGE difference, instant results compared to compiling the maps to see the changes
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post #35 of 69
All games are played in 100% realtime .
    
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post #36 of 69
Quote:
Originally Posted by Xristo View Post
All games are played in 100% realtime .
The game is developed in real-time.

Why is everyone here so confused?
post #37 of 69
post #38 of 69
So long as it is not running 100% real valve time , im fine.

I think my next next next next next next next generation 133Ghz AMD processor would have problems doing dynamic lighting within a reasonable timeframe of approximately 50 years.
    
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post #39 of 69
Quote:
Originally Posted by Licht View Post
For example most lighting is rendered on the developer's machine in Unreal Engine. Then your computer takes that prerendered level file and only rerenders what the developer marks as necessary. Such as lights you might walk in front of for example.
It's also called backing!

Quote:
Originally Posted by HarbingerOfLive View Post
Hell are you smoking? Real time rendering has nothing to do with Post Process Effects....
Post-processing is also apart of the rendering process despite it's name, because the user doesn't see the "pre-processing" before the output image gets to the frame buffer and everything is being done locally... We're talking about gaming here in a 3D space, not photoshop.

They could very well achieve bloom or motion blur, post processes, in real-time as opposed to having these effects applied in the post processing stage.

FYI: In order for your game to be a true sandbox everything would have to be real-time or interactive. In that regard, Minecraft is more of a sandbox than Crysis is.
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post #40 of 69
Quote:
“We are actually the only engine on the planet, including Unity and Epic, that is 100 percent real time," said Yerli.
Contradiction much?
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