Originally Posted by Licht
For example most lighting is rendered on the developer's machine in Unreal Engine. Then your computer takes that prerendered level file and only rerenders what the developer marks as necessary. Such as lights you might walk in front of for example.
It's also called backing!
Originally Posted by HarbingerOfLive
Hell are you smoking? Real time rendering has nothing to do with Post Process Effects....
Post-processing is also apart of the rendering process despite it's name, because the user doesn't see the "pre-processing" before the output image gets to the frame buffer and everything is being done locally... We're talking about gaming here in a 3D space, not photoshop.
They could very well achieve bloom or motion blur, post processes, in real-time as opposed to having these effects applied in the post processing stage.
FYI: In order for your game to be a true sandbox everything would have to be real-time or interactive. In that regard, Minecraft is more of a sandbox than Crysis is.