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[CVG] Battlefield 3: 'We can do earthquakes in multiplayer' - Page 5

post #41 of 133
Quote:
Originally Posted by 0m3g4 View Post
Who cares if you can do it. The question is will you do it?
After hearing about the possible nerfing of destruction, all the hype they gave that. I don't want to hear what they can do...
No mod tools and possibly killing destruction, put this game way down the anticipation list, for me atleast.

Destruction is still in the game adn there's been no proof that it's being nerfed, or "killed" as you would put it.

Mod tools aren't possible because of all of the 3rd party licensed software incorporated into Frostbite 2.0.
post #42 of 133
From the article

Quote:
"Our main thinking with the medic class is that we want more people in the game, playing, than sat in the spawn menu," he said. "So, the more chances we give team mates to help with things like revives, the better.

"We constantly evaluate where people are on the battlefield - and as we saw it in Bad Company 2, Medics were rarely equipped to be on the real frontline. It was the Assault class that people took to the front, so it seemed natural to combine the two."
Well, it seems they never played BFBC2, or played it on consoles because the best games i've played were against medic squads basically reviving everyone around. It's like fighting a zombie army, but's fun as hell. Having some medics while pushing a rush is probably the most beneficial job you can do for the team.

I bet everyone has seen the situation where a medic earns best player+best squad without kills but heal+res.

Sadly i do not leave out the possibility of servers where everyone is a sniper or an engineer. I don't mind having Assault and Medic together, but i did liked them separately. Oh well.

On another topic:

Quote:
"It's technically possible to have earthquakes in multi-player using Frostbite 2. We feel like kids walking into sweet shops with Frostbite - it has so many features we never knew we needed, and we're still figuring out how best to use them.

"It's just the start for this engine. So far, the only limit to the things we can do with it are our own creative restraints."
Again... Why praise their engine so much if they're not planning it on selling it? And it's impossible ship/install on other places (unless you want a roommate from DICE).

As far as i know the bulk of buyers for this type of games aren't tech savvy or even care at all. Can anybody decode this stunt?
Edited by ilam3d - 7/18/11 at 7:50am
post #43 of 133
no no no no!! I HATE the shaking when a building collapses in bc2! if the earthquake they talk about is much worse then PLEASE DON'T!
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post #44 of 133
Do want.

Maybe this is why they were saying that destruction in BF3 would effectively be "nerfed".

It's probably because earthquakes + destruction would = CPU imploding.
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post #45 of 133
the title says 'We can do earthquakes in multiplayer'.....

but will you DICE....will you?? please for the love of all that is holy will you !!1111!!11!one!!!!
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post #46 of 133
Quote:
Originally Posted by ilam3d View Post
From the article

Well, it seems they never played BFBC2, or played it on consolesbecause the best games i've played were against medic squads basically reviving everyone around. It's like fighting a zombie army, but's fun as hell. Having some medics while pushing a rush is probably the most beneficial job you can do for the team.

Uh... what? Who plays on consoles? The majority of players are on the PC, in fact, more on PC than XBox/PS combined.
post #47 of 133
Quote:
Originally Posted by XNine View Post
Destruction is still in the game adn there's been no proof that it's being nerfed, or "killed" as you would put it.

Mod tools aren't possible because of all of the 3rd party licensed software incorporated into Frostbite 2.0.

I hope you're right. The destruction is the main feature that sets this game above just another fps, IMO.
regarding mod tools, that was the same issue with bc2, I was hoping they would change it. Wasn't there an article saying that it would be "too difficult" for people to mod it, due to the engines complexity?
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post #48 of 133
If they can make it work and be completely random, this will be amazing.
    
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post #49 of 133
If they can use it in relevance to large artillery hitting the ground or something large exploding, it sounds fun. If we're just going to see a random earthquake or 3 user activated achievement earthquakes every match... How does that relate to the game and is the end of the world near? Why in the hell are we fighting if mother nature wants to eat us?

I really hope they don't use this as a gimmick. I could definently see where they could COD this.
post #50 of 133
CAN I HAS NAO? i dont want to wait any longer for this game. but earthquakes? on a 64 man server with possible destruction and a playing area obviously big enough to fly JETS?! LLLlllLLaaAaaAAggGGGgG

edit: missed my 200th post
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