From the article
"Our main thinking with the medic class is that we want more people in the game, playing, than sat in the spawn menu," he said. "So, the more chances we give team mates to help with things like revives, the better.
"We constantly evaluate where people are on the battlefield - and as we saw it in Bad Company 2, Medics were rarely equipped to be on the real frontline. It was the Assault class that people took to the front, so it seemed natural to combine the two."
Well, it seems they never played BFBC2, or played it on consoles because the best games i've played were against medic squads basically reviving everyone around. It's like fighting a zombie army, but's fun as hell. Having some medics while pushing a rush is probably the most beneficial job you can do for the team.
I bet everyone has seen the situation where a medic earns best player+best squad without kills but heal+res.
Sadly i do not leave out the possibility of servers where everyone is a sniper or an engineer. I don't mind having Assault and Medic together, but i did liked them separately. Oh well.
On another topic:
"It's technically possible to have earthquakes in multi-player using Frostbite 2. We feel like kids walking into sweet shops with Frostbite - it has so many features we never knew we needed, and we're still figuring out how best to use them.
"It's just the start for this engine. So far, the only limit to the things we can do with it are our own creative restraints."
Again... Why praise their engine so much if they're not planning it on selling it? And it's impossible ship/install on other places (unless you want a roommate from DICE).
As far as i know the bulk of buyers for this type of games aren't tech savvy or even care at all. Can anybody decode this stunt?Edited by ilam3d - 7/18/11 at 7:50am