Originally Posted by Manyak
You shouldn't buy any used houses because it hurts the construction industry.
You shouldn't buy any used cars because it hurts the car manufacturers.
You shouldn't sell any of your old computer equipment because you're taking away from profits that the companies could get.
Yeah...don't think so.
I know, right?! Where do these idiots get off telling us that we're not customers for buying used games?!
No publisher has the right to claw back in revenue from used sales.
I've said it before and I'll say it again, if they want money back from used sales, they should open their own trade-in outlets or buy up some existing ones. Problem solved. It's a wonder to me how Publishers like EA, ActivisionBlizzard and Ubisoft haven't already bought large chunks of all game retail outlets, seeing as they're very closely related.
Originally Posted by Domino
Based on how inflation works, games today should cost nearly 80-120 bucks alone due to how developers costs have gone so high. People can make a honest living off being a game developer when apart of larger teams.
Now as I think about it, I don't all oppose what some developers are doing. But locking content that was suppose to be in the game from the beginning is just a big no no. But it does not in any means should promote piracy as games from the get go should cost that much to begin with.
Developers are not Publishers. Generally, Publishers pay for 100% of development and pay the development team a wage with bonus' for meeting deadlines and sales targets.
Dev teams costs haven't gone up. The cost of making a game sure has risen, but generally, most development studios are in-house, and therefore get a budget from the publisher.
A lot of people seem to use the developers and publishers interchangeably and that's just not the case.
Even Far Cry 2, for example, is a Ubisoft game, but was developed by Ubisoft Montreal. Ubi is the publisher, who owns the Montreal studio.
Originally Posted by Mwarren
Used cars hurt the automobile industry but there's nothing that they can do about it. The only thing this is in Ubisofts eyes is another way to make money. They don't even give a crap if their games are any good, all that they care about is making money which is why I haven't and wont buy any of their games or most big developer games.
Consumers should be able to sell their game as they please without the buyer having to worry about paying $10 to activate content that's already on the CD. This might just stir more people up to pirate but honestly none of Ubi's game are even worth pirating imo. I'd rather buy an indie game that is actually good for $10 vs supporting a money hungry dev like Ubi that doesn't care about PC gaming or the consumer.
TLDR; This is comparable to a car manufacturer making it so that if you buy one of their cars used you have to pay 20% of the original cost of the car to get delivered a key in the mail that unlocks all of the horsepower in your car or else you're stuck driving with just half of the horse power unlocked.
Exactly, sounds like they want people to pirate their games for the singleplayer and pay for the multiplayer.
I'm personally 100% opposed to publishers trying to do things this way. As I've said, if they want some preowned revenue, open a damn outlet of your own and give competitive prices. But insofar, there should be a law against what they're doing. Unfortunately, governments only protect the rights of corporations and not consumers.