Originally Posted by Paradox me
I was referring to Versus XIII in particular, as Motmou Toriyama has much less leeway than Nomura. Final Fantasy XIII's production was handled by a different team entirely. XIII was originally slated for the PlayStation 2, later moved to the PS3, suffering because of this and a lengthy active development time. However, it most certainly wasn't thrown together in a few months like you seem to believe.
If it wasn't thrown together in a few months, then the game wouldn't have been so linear and rather short. Even though the game from start to finish can take a player 40+ hours (50 for me), it was merely because they stretched it as far as they could and the countless grinding and battles that went along with it. Boss battles took over 30 minutes and the latter ones stretched an hour. Not counting any continuations either.
Any of the real stuff that FFXIII was supposed to be got canned due to production time. All of that "real stuff" is going into XIII-2.
Also, rushed port? The game looks and runs beautifully on Xbox 360. It even has higher framerates than the PS3 in certain situations and no noticeable differences in graphics. And yes, I've read the in-depth analysis done by DigitalFoundry.
You clearly didn't read the indepth analysis clearly enough. This is exactly what the two articles say:
"We talked in the original piece about the sense that the Xbox 360 rendition of FFXIII felt like a rushed conversion. Needless to say, all the additional analysis simply confirms that, if any further proof were really necessary. So yes, PlayStation 3 remains the clear favourite from start to finish, and yes, Xbox 360 players have every right to feel upset over a conversion that is far from what it could, and should, have been. "
You're obviously mistake about FPS. You didn't read the analysis or simply forgot. The PS3 version runs MUCH better minus some close up instances of characters.
FPS rates in the later parts of the game
on the Xbox 360 firstly. The PS3 ran them perfectly but the 360 couldnt hold a candle to it. Gran Pulse is nearly unplayable with 24FPS and lower dipping. There is no excuse for it, especially because the 360 is running a lower resolution
. A lower resolution = more FPS. So, why on earth does the 360 run with more trouble? It's a rushed port.
Secondly, the 360 version is considerable worse than the PS3 in graphics.
-Lower native resolution
-lower resolution of textures
-Gran Pulse is almost unplayable
-the ONE city area in the game doesn't have anywhere near as much people or detail as the PS3
-shadowing is dialed back on the 360
Let's not also forget cutscenes. Along with the lower resolution rendered by the game, the cutscenes on the 360 are horribly compressed compare to the beautiful ones on the PS3. Artifacts galore on the 360. And alot of ingame cutscenes are videos, not just CGI.
The only thing going for the 360 version is the alpha textures in the hair. Even that is almost unnoticeable though.
I don't see how any of that matters when it comes to Versus XIII though. Clearly, the engine was completely quite a while prior to XIII's release nearly years ago. Had Square truly wanted Versus XIII done ASAP, it most likely would have been as two years is plenty of time. Instead, they've worked on numerous other projects, making it clear that there was little concern over the development time of Versus XIII. It's done when it's done. Nomura has basically said this in multiple interviews.
Because of Type-0.
Type-0 is taking forever too. And its just a PSP game. Square wanted something like 40 different main characters at one point. They decided to dial back to something around 24 if I read correctly.
Square simply doesn't know their limits. They shoot for way too big. Not that there is anything wrong with that, but it just turns out for the worst. Alot of mistakes get made sadly. FF13 was a pretty decent game, but it could've been a whole lot better. Like, industry changing better. But because of what you believe is "its done when its done", that didn't happen.
I'm only adamant about this stuff because it frustrates me to see Square Enix in such a bad situation as of late. Their fans are angered, they're not doing too fantastic financially, and they're desperate for cash ins. I mean look at their 3DS music game! Square has so
much potential to please fans and makes tons of money making amazing and fantastic games that would beat any "Call of Gears: Halo Killzone Warcraft" twofold. But they're just not coming up to bat as of late! It saddens me greatly
Originally Posted by ComradeNF
It doesn't matter if it is linear. The game is simply amazing. The battle concept is flawless. I love the cutscenes, and I love how there are a lot of them.
The first half of the game is pretty linear, but once you get to chapter 11 and higher you can make some of your own decisions.
The battle CONCEPT is flawless but the execution is severely poor. I mean, you don't have to change or do anything other than spam X. Thats essentially what the final boss was - spam X until your fingers bleed and then if you need to: correctly time a press of the L1 button so you don't die.
FFXIII-2 seems to fix this and adds more depth to combat, further supporting the whole rant I made about Square not really bothering with the game till launch.Edited by OmegaNemesis28 - 7/19/11 at 11:54pm