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BC2 worst map Port Valdez - Page 2

post #11 of 37
Quote:
Originally Posted by Raptor_Jesus View Post
Its an awful map, and complies with the DICE's map policy of a completely linear map design with no flanking/strategic options available, where the only way to win is just overpower the other team with brute force and no real strategy. Its just a huge meat grinder. I hope Battlefield 3 maps aren't linear, and go back to the good old days of BF2 maps.
they should be since they are allegedly so much larger. im starting to have doubts with stuff they are nerfing left and right for "Balance" issues
post #12 of 37
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Venom (Reborn)
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post #13 of 37
Quote:
Originally Posted by Raptor_Jesus View Post
sadly accurate
post #14 of 37
Quote:
Originally Posted by ntherblast View Post
Team coordination without friends how is that possible? I am sorry but when you have team mates that constantly kill you and revive you and other things like tracing each other in spawn destroying your anti tank mines makes it quite funny that you say team coordination is key



He is one of those meme/4chan kids probably? Not sure what they are called
It is simple. Be aware. Be aware of your surroundings. Know how to keep a good line going. Know how to not bunch up, but not to spread out to far, and stick with your team, but also realize some people are stupid, and you should know yourself weather to follow someone or not.

DON'T GET INTO SUICIDAL SITUATIONS! You can always wait for things to calm. That's the biggest thing that gets me, watching n00bs run into a killzone full of crossfire and explosions, and than rage when they keep dying. Really? Well if you don't put yourself in that situation you won't die so often.

You don't need to talk with your team that much either. I do it fine and I have no mic, and rarely play with my friends, and if I do I'm not communicating with them that much. Port Valdez is an excellent map, as with all of the maps. The maps in BC2 were designed to have a diverse style of play for each map. The way you might play one map will not work for others. Get used to it. War ain't easy. Think. Pace yourself, and than maybe you can overcome these problems. I PWN Port Valdez.

Also, Revives get a ticket back. Its honestly never a bad idea for a medic or a team to revive someone, EVER with this logic. At least with Conquest and Rush. Its only bad for YOU to be revived if your in a bad spot or want a different kit. Not much to do. Just get used to it or QQ.

Quote:
Its an awful map, and complies with the DICE's map policy of a completely linear map design with no flanking/strategic options available, where the only way to win is just overpower the other team with brute force and no real strategy. Its just a huge meat grinder. I hope Battlefield 3 maps aren't linear, and go back to the good old days of BF2 maps
I don't experience this kind of play... Maybe people just don't know how to move around...? I will agree Port Valdez is a complete thin line, but its the extreme for BC2. Every other map is much more open.


I'll end this with, To each his own. This game isn't for everyone, and not everyone has to play it or play that map even. Anyway, I like to watch people QQ so whatever. See you on the Battlefield

Edit: The pic above. So damn true....
Edited by Arganius - 7/19/11 at 12:38am
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post #15 of 37
the starting place of the Vietnam map 'Vantage point' on rush is the craziest for frag chuckers, and constant 40mm grenades

2 weeks without BC2 today, hurry up MB RMA
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post #16 of 37
Quote:
Originally Posted by Kevlo View Post
sadly accurate
is that DOOM
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post #17 of 37
IMO, Heavy Metal is the worst map. Port Valdez is actually not bad.
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post #18 of 37
Quote:
Originally Posted by Mit Namso View Post
the starting place of the Vietnam map 'Vantage point' on rush is the craziest for frag chuckers, and constant 40mm grenades

2 weeks without BC2 today, hurry up MB RMA
Oh god, that map is the worst. I personally think that is the worst designed multiplayer map I have ever played in any game. You just run straight at a choke point and are somehow expected to make it through the nade spam?? The only way to win in that map is if you've got a good team that rushes straight to the objectives the second they spawn, before the other team can position themselves to start toobing. If you do that and destroy the first 2 objectives it's an easy map after that though
    
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post #19 of 37
Quote:
Originally Posted by ntherblast View Post
Whose idea was it to make this map? Everytime the server rotates to this map its the samething attackers who camp on hill
You're playing the wrong game if you don't like camping on hills.
post #20 of 37
I still don't like Port Valdez. That's not to say I agree with the OP, all of the maps have 'choke points' that need coordinated effort to surpass. My favorite maps are Valparaiso and Laguna Presa because of the view and numerous conflict points.
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