Originally Posted by Imglidinhere
A single 1GB GTX 560 Ti isn't enough for most games at 1080p. Heck, at my native resolution my GTX 460m runs AvP and Crysis with around 1.2GB used of the full 1.5GB Vram on my GPU. At 1080p, I doubt that a single gig of Vram is sufficient anymore. This is especially the case with games that use DX11 as the primary driving force in the engine. The results of Crysis 2 running in DX11 show that 1GB of Vram isn't enough at 1080p anyway.
Aside from that. I would never buy a 1GB card in this time anyhow. Those days are over with. Primarily due to the constant upgrades to Eyefinity and Nvidia Surround on this site. Getting a 2GB card would eliminate any real problems you may encounter along those lines. It's a better investment overall.
Those are the obvious exceptions, GTA4, Metro, Crysis 2 with the DX 11 patch and a few others.
But, it's still more than sufficient for basically everything else at 1080p with low-mid AA/Anisotropic.
A 2 GB solution in the 560 Ti series is only feasible if you SLI, any game that goes far past a 1GB framebuffer at 1080p would be too much for a single 560 Ti. And there are only 2 cards that offer a 2GB option in the 560 Ti series, the reference Palit card, and the new reference EVGA one. Even though the Palit one is reference, SLI would make that performance loss irrelevant and would be a great solution. Booty Warrior will obviously support this claim as well.
Granted, if there was a 1.5gb option in the 560 Ti series I think SLI would still be required.
I contemplated this when I was upgrading from my malfunctioning 9600 GT, I almost ended up getting 1 2GB Palit 560 Ti as I was worried about a 1gb framebuffer in Skyrim.Edited by Ascii Aficionado - 7/20/11 at 5:12pm