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post #61 of 130
Quote:
Originally Posted by kcuestag;14269960 
^Fixed. tongue.gif

I'm quite sure Battlefield 3 will use a lot less CPU and a lot more GPU instead. smile.gif

Don't worry about your CPU BradleyW, you've got plenty of power to run any game maxed out for the next 1-2 years with AA even with ur i7 at 3.8Ghz. wink.gif

man if the core i7 starts to sweat on BFBC2, imagine if i ran this on my ol trust Intel Pentium 4 531 which is STILL ALIVE TODAY!!! =P and BF3 is gunna kick MW3 up the ass, but only if they bring back fighter Jets, now just a question, who here still plays battlefield 2? i love that game =P
    
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post #62 of 130
Quote:
Originally Posted by djk11;14269973 
Its not pegging at 100% so you're still good. Wait till BF3 open beta to see if it will be too much for your CPU then decide about upgrading. I'd wait on SB-E/Ivy particularly for the X79 chipset more than anything else.

Ivy Bridge is going to be a mainstream platform, i dont know what the X78 chipset is going to be based on, but its probably going to run off of Sandy Bridge R2, just like X58 was based off of the 45nm revision
    
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post #63 of 130
Quote:
Originally Posted by blackbalt89;14317802 
Wait, Vsync works in BFBC2 now? Every time I try to enable it either through the BC2 menu or even the NCP it never works. :/

Maybe there's new patch out I haven't bothered to download.

I don't know if they sorted v-sync "in-game"!
But forcing it on in the NCP works for me smile.gif

I'm using the 275.33 drivers!
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post #64 of 130
Quote:
Originally Posted by ACHILEE5;14317658 
So HT works well cool.gif
So much for the 2500k fanboys, saying HT is no good for games thinking.gif

Heh, not so fast. There seems to be a difference in imagine quality there. The lower fps screen is much fuller than the higher fps image. And you need to remember in order for HT to provide a performance boost there needs to be one of two things happening:

4 cores needs to be bottlenecking.

and

The game needs to be able to use more than 4 threads, unless of course you have excessive background tasks taking up clock cycles.
Quote:
Originally Posted by ACHILEE5;14317658 
I can't believe I let you make me run with HT off, and no V-sync biggrin.gif

Turn triple buffering on if you're going to force vsync, vsync causes input lag.
    
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post #65 of 130
Thread Starter 
Quote:
Originally Posted by BallaTheFeared;14318417 
Heh, not so fast. There seems to be a difference in imagine quality there. The lower fps screen is much fuller than the higher fps image. And you need to remember in order for HT to provide a performance boost there needs to be one of two things happening:

4 cores needs to be bottlenecking.

and

The game needs to be able to use more than 4 threads, unless of course you have excessive background tasks taking up clock cycles.



Turn triple buffering on if you're going to force vsync, vsync causes input lag.

Triple buffer reduces input lag?
There is a difference in my screenshots? It's the same settings and location? Only difference is my CPU speed. The lower the CPU speed, the lower the fps as it would seem. I should retest but find a location where there are no bombs going off as that might be effecting the test. Also, people have told me to remove the DX9,10,11 and DX Compiler files from the game dir for better performance?

Edit: Just reviewed those screenshots. Only difference is the spotlight in the top corner and the position of a tree in the background. Everything else is the exact same. I have an idea. I will run on 1 card at a new location. Take SS. Repeat but with 2 cards. Work out the scaling to see if (how much i) am losing.
Edited by BradleyW - 7/23/11 at 11:00am
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post #66 of 130
Quote:
Originally Posted by BradleyW;14318841 
Triple buffer reduces input lag?

It reduces the input lag vsync creates.
Quote:
...Triple buffering gives you all the benefits of double buffering with no vsync enabled in addition to all the benefits of enabling vsync. We get smooth full frames with no tearing. These frames are swapped to the front buffer only on refresh, but they have just as little input lag as double buffering with no vsync at the start of output to the monitor...

http://www.anandtech.com/show/2794
Quote:
Originally Posted by BradleyW;14318841 
Edit: Just reviewed those screenshots. Only difference is the spotlight in the top corner and the position of a tree in the background. Everything else is the exact same. I have an idea. I will run on 1 card at a new location. Take SS. Repeat but with 2 cards. Work out the scaling to see if (how much i) am losing.

I must be more sensitive to it, I see a lot of differences but thats to be excepted when the screens occur at different times.


I wouldn't touch the compilers unless you're getting unplayable fps, making the game less graphically intensive is only going to increase the cpu load.
    
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post #67 of 130
Thread Starter 
How can i increase GPU load a bit without buying a bigger res monitor. I hate the fact that my CPU is touching 100 now and again even when am in a location were not a lot is happening. Then again, the sandy bridge is also showing very high usage of around 85-90 on average in this game. If i go sandy, the Ivy will come out. If i go Ivy, i have to sell everything including cooler ect. It's so much messing about! I wish Gulftown was only £300 max.
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post #68 of 130
SBe should be a bit better than 1155, the only bonus to 1155 is Ivy is coming to it shorty after SBe releases. Only to be followed up with IB on the new enthusiast platform after that smile.gif Yay technology!

My suggestion would be:

Force higher settings in CCC, BFBC2 isn't very graphically demanding. Force some of that amazing AMD AA, that should put a nice gouge into your fps.


I add supersamp, and increase the imagine quality in the CP with my cards (at least when I'm not benching thumb.gif)
    
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post #69 of 130
Thread Starter 
Will the Ivy bridge require a whole new range of socket 2011 Motherboards with DDR3 memory and new coolers. What do you think will be the price? I might have to get a Sandy-E if the priceis too high.

Also am not sure what CCC options to add? Or what type of AA ect.
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post #70 of 130
SBe will come out on socket 2011 here pretty soon, before the end of the year I believe.

1155 sandys which are currently out will get a refresh via Ivy Bridge sometime in probably Q2 2012, with a refresh for 2011 /w Ivy sometime probably at the end of 2012.

I have no idea what the compatibility of socket 2011 and Ivy will be, we've been seeing that 1155 and their Ivy chips should be compatible, but will require a new chipset for native USB 3.0 support.



Max out CCC imo, then try the game out.

AMD doesn't have the ability to set custom settings of each game do they? I thought there was a program that allowed you to do that though, you should look into it.

This is what I've been running in Crysis 2 with a single card:

e83b1253.png

Here is a video with Crysis 2's terrible destruction engine with 1 470s @ those settings:

[ame]http://www.youtube.com/watch?v=Pj-bsHO-qpc[/ame]
    
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