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Gaming Mouse - Page 4

post #31 of 61
Quote:
Originally Posted by mrwalker View Post
How? Without using another program that is...
http://forum.ea.com/eaforum/posts/list/446923.page

Enjoy your laser mice!
Edited by Derp - 7/19/11 at 9:17pm
post #32 of 61
Quote:
Originally Posted by lapengu View Post
Id disagree. I originally bought a deathadder, now its being used on my backup rig.

It would be nice if you explained your opinion a little.
The deal breakers for the G9x for me are:
-Positive acceleration you can't turn off, thanks to the ADNS-9500 sensor (it's there while you may think otherwise)
-Negative acceleration on cloth pads
-Heavy
Meh
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Meh
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post #33 of 61
Quote:
Originally Posted by Cabbs View Post
The deal breakers for the G9x for me are:
-Positive acceleration you can't turn off, thanks to the ADNS-9500 sensor (it's there while you may think otherwise)
-Negative acceleration on cloth pads
-Heavy
The first two have never been a problem for me.. And i love heavy mice.. i guess its just a matter of opinion.
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iSeven
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post #34 of 61
I know Logitech is good for Support and updating drivers often but the hardware is not the best. So it could be fix in the latest software updates.
post #35 of 61
Quote:
Originally Posted by mjpd1983 View Post
Completely beside the point, unless the only game you ever own will be Counter Strike.

Having no on the fly DPI options on a mouse designed for gamers is stupid, end of story. I'm not asking for some high tech macro enabled 10 button gimmick mouse.

Seriously it's a simple, tiny feature...is it that hard to implement, even Microsofts version of the deathadder included it.

Deathadder = the most overrated gaming mouse IMO.
DPI switching is bad, you won't be able to learn muscle memory that way, why do you even need it anyway? Just move your arm if you need to spin around.
post #36 of 61
Quote:
Originally Posted by mjpd1983 View Post
Deathadder = the most overrated gaming mouse IMO.
Shapes and features are preference, but sensor performance is another thing entirely.

You can call the DA overrated, but it's proven and hasn't really been outclassed for the palm category of mice.
post #37 of 61
Quote:
Originally Posted by falco216 View Post
DPI switching is bad, you won't be able to learn muscle memory that way, why do you even need it anyway? Just move your arm if you need to spin around.
Seriously?...

Learn muscle memory....this is a video game, the point of having higher DPI within the game is to get from target point A to B faster. You do not need any muscle memory in order to get this done, nor will switching to higher DPI for 30 seconds wipe your memory of what it feels like to use normal DPI.

Without it, you will be sitting there scraping your mouse on the desk over and over again trying to keep up with the line of sight that the chopper pilot is navigating, which travels much, much faster than you can aim on standard infantry DPI. Anybody who plays bc2 knows this is essential in a helicopter dog fight.

How can nobody understand the simple concept i am trying to get across.

What don't people like about it? the speed? the comfort? the convenience?
Edited by mjpd1983 - 7/20/11 at 12:16am
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post #38 of 61
Quote:
Originally Posted by mjpd1983 View Post
Seriously?...

Learn muscle memory....this is a video game, the point of having higher DPI within the game is to get from target point A to B faster. You do not need any muscle memory in order to get this done, nor will switching to higher DPI for 30 seconds wipe your memory of what it feels like to use normal DPI.

Without it, you will be sitting there scraping your mouse on the desk over and over again trying to keep up with the line of sight that the chopper pilot is navigating, which travels much, much faster than you can aim on standard infantry DPI. Anybody who plays bc2 knows this is essential in a helicopter dog fight.

How can nobody understand the simple concept i am trying to get across.

What don't people like about it? the speed? the comfort? the convenience?
Muscle memory (AKA aim) is very important in any competitive game, if you don't have enough desk space or need to go in one direction for a long time then DPI switching makes sense, but I've never played a game where I've had to do that (haven't played BF2 multiplayer).

What I'm trying to say is that if you change your sensitivity, you won't be able to aim properly anyway, so what's the point?
post #39 of 61
Quote:
Originally Posted by falco216 View Post
Muscle memory (AKA aim) is very important in any competitive game, if you don't have enough desk space or need to go in one direction for a long time then DPI switching makes sense, but I've never played a game where I've had to do that (haven't played BF2 multiplayer).

What I'm trying to say is that if you change your sensitivity, you won't be able to aim properly anyway, so what's the point?
Completely understand what you are saying in regards to the concept of muscle memory and aim. Just trying to say that DPI switching is very handy when you enter certain vehicles on BC2 specifically.

I guess it comes down to what games you play and personal preference.

Cheers.
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1x WD Black 1TB 2x WD Green 2TB LITEON Sata DVD Burner Windows 7 Professional 64Bit 27" 
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My Rig
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CPUMotherboardGraphicsRAM
i5 2500K ASUS P8Z68-V 2x EVGA GTX 580 SLI 8GB Ripjaws 
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1x WD Black 1TB 2x WD Green 2TB LITEON Sata DVD Burner Windows 7 Professional 64Bit 27" 
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MS X4 CORSAIR HX 1000W HAF932 Deathadder 3g 
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None 
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post #40 of 61
Quote:
Originally Posted by mjpd1983 View Post
Completely understand what you are saying in regards to the concept of muscle memory and aim. Just trying to say that DPI switching is very handy when you enter certain vehicles on BC2 specifically.

I guess it comes down to what games you play and personal preference.

Cheers.
It's just that it doesn't make any sense to me since I don't play BF2 and have tons of desk space to move around on.

Cheers.
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