Destruction... yeah. IMO it's 'meh' at best. It looks good when it happens and when it is in the midst of coming down but nothing stays on the ground and it's limited to certain buildings. It's completely scripted and the "awe" of it happening will become a afterthought after you see it 5 times.
I can imagine that actual destruction physics would be pretty hard on the CPU and if it were to create physical rubble that changed the gameplay, every computer would be forced to do the physics to keep the consistency. So I understand that, but then again most people have physics capable GPU's now at days.
I'm on the fence on destruction almost to the point that I think they should keep any scripted destruction out to keep it looking uniform and proportionate to the level of graphics.
Edited by pengs - 7/21/11 at 12:52pm