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Patch 1.3 makes ubersampling playable! - Page 2

post #11 of 43
Quote:
Originally Posted by lowfiwhiteguy View Post
Yeah, unfortunately it seems the way they've optimised it is by making multi-GPU scaling work a lot more efficiently. So you'd only see much if any of an increase if you are running multiple, absolutely top notch cards (SLI 580's or a single 590/6990 bare minimum). Also keep in mind that this game is reportedly ultra CPU-heavy as well, so nothing less than an Extreme edition or heavily overclocked 2nd gen i7 can allow you to play super smoothly with Ubersampling on.

It's still brutal on the GPU's, though- mine run round 70 degrees playing crysis and this has got them flat out to nearly 80 after an hour or so of play! Wild.
That is true, maybe I should flip on OC genie for a few and try it out. I know I saw an extra 10 frames everywhere when I did tried it out sunday when I finally installed my 2500k.
post #12 of 43
Excellent, that's good to know I was scratching my head while wondering why my rig wouldn't play smoothly with Ubersampling on
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post #13 of 43
Quote:
Originally Posted by Senator View Post
Would appreciate if someone would post back about eyefinity =)
Eyefinity has actually worked fine since last patch. Worst case you can always use flawless widescreen app. I can use 3 screens w/o flawless since last patch though.
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post #14 of 43
Since 1.2? I missed that news? I thought only surround worked as of 1.2.... Bah last to the party.

I installed the hack for 5760X1080 or whatever you'd like to call it, but wasn't completely pleased. Going to go update the client now.
    
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post #15 of 43
Ima try this later see how my 5970 and 5870 do in it.
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post #16 of 43
Oh my gosh!! This is so epic!!

Getting 45fps average with Uber on and everything maxed out at 1920x1080!

2500k@4.5 and SLI stock GTX 570's!
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post #17 of 43
Quote:
Originally Posted by killeraxemannic View Post
Oh my gosh!! This is so epic!!

Getting 45fps average with Uber on and everything maxed out at 1920x1080!

2500k@4.5 and SLI stock GTX 570's!
Awesome. But still doing the OC genie and overclocking my 570 don't net more more than 22 outside, 28-29 inside.
post #18 of 43
Thread Starter 
Quote:
Originally Posted by MarvinDessica View Post
Awesome. But still doing the OC genie and overclocking my 570 don't net more more than 22 outside, 28-29 inside.
That's lame. Hrrm. Looks like you really do need another 570 at least...


...Hahah, how ridiculous is that, like people actually need to buy $1000+ of video cards alone to play a single game at marginally reasonable levels of performance when it still doesn't come close to Crysis Warhead or Crysis 2 (DX 11), games the majority of PC owners can get to run silky smooth at reasonably high settings on mainstream hardware. And just for that graphical "wow" factor... I mean it looks fantastic but, it's not $1000 worth of fantastic. I suppose it's all meant to future-proof the game for when we've all got GTX one-million's with 1 TB VRAM in octo-SLI and 46-core 0.034 nm CPUs and fission-reactor SSD's and antimatter cooling systems.

On the bright side, stay tuned for those new 280.xx series of nVidia drivers though- They're going to be out very soon, and they're claimed to have performance optimisations for The Witcher 2 as well.
Edited by lowfiwhiteguy - 7/21/11 at 12:08am
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post #19 of 43
It runs pretty smoothly on my OC 6990 with 2600K at 4.8GHz with this new patch. It's definitely playable, but def not as fast as with ubersampling off.
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post #20 of 43
With Ubersampling on I'm getting low 30s in the forest and considerably more in less graphically intense areas (full 60 FPS without uber). That said i'm only running at 1786 x 1014 due to over-scan issues with the tv i'm using. (The OP seems better off with a single GTX 580 in this and extra Vram probably helps in this game)

On a side note I seem to notice some pop-in and texture loads that I don't remember... Could this have something to do with the fact that I switched from SSD to HDD or is that unrelated?
Edited by Accuracy158 - 7/21/11 at 12:19am
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