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[Neowin] Rumor: AMD close to locking up CPU-GPU win for next-gen Xbox Console - Page 5

post #41 of 88
Quote:
Originally Posted by AddictedGamer93;14300925 
Coming from the guy who has onboard video, of course your satisfied with console graphics.

No, actually coming from a guy who lives in CA,it gets super ass hot, love to come home from work and flop on the couch with no headaches, I also play PC games, and Id actually say I'm more of a PC gamer then a console gamer, I have my gaming rig that works fine, 560ti, my i5, will be fine for Diablo 3, BF3, and what ever else I decide to pick up. band.gif after all... there IS a reason I'm on a "pc enthusiast" website.. lmao
Edit: In the end, I'm a gamer at heart, there's my PC games I play and my console games I enjoy to play as well, I just like to have fun in the end.
Edited by adamkatt - 7/21/11 at 6:41pm
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post #42 of 88
my god this is crazy
 
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post #43 of 88
I would imagine this is pretty much a foregone conclusion since AMD recently stated that the new xbox would "have graphics like Avatar". While that is of course ridiculous it does imply that AMD was providing the hardware for the next xbox.
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post #44 of 88
Quote:
Originally Posted by kidwolf909 View Post
Cool rumor but I seriously doubt it's true.

Console makers have historically used pretty dated hardware because of how well-proven and cheap it has become to produce. To use a CPU/GPU that's based on a retail product that hasn't even released to market yet is pretty unlikely.

They kind of need the final hardware to be in stone and running solid before they can even send dev units out to developers, so this would push the release back a long, long way.
Trinity chips already exist.
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post #45 of 88
I think people are under-estimating APUs. With a bit of OCing current gen APUs can play Crysis 2 on above "console like" settings and above 30FPS @ 1050p. And next gen APUs will be that much faster.

Source
post #46 of 88
Quote:
Originally Posted by HWI View Post
You must not upgrade much, eh?
He's sort of right. A Console wouldn't need anywhere near the same amount of power to achieve the same graphics as a high end PC.
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post #47 of 88
Just let all my Rock Band DLC be able to transfer over to the new console and THEN we can talk specs.


Quote:
Originally Posted by AddictedGamer93 View Post
Coming from the guy who has onboard video, of course your satisfied with console graphics.
Seriously? Grow up.
Edited by xJavontax - 7/21/11 at 6:59pm
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post #48 of 88
I am getting kind of sick of these console rumors. I blame Nintendo for this. Announcing a new system which people aren't even excited about but now Sony and Microsoft think they have to make a console to answer Nintendo's Wii U.

A lot of people I know don't want to buy a new console they're very, very happy with their Xbox 360 or PS3. Especially their PS3 because it wasn't until Uncharted 2 came along where the PS3 really started to show what it can do and Sony's First Party developers and many third party developers really started to get used to the cell processor and finally take advantage of the PS3's hardware.

However the attitude might change in 2012 or 2013 when the consoles get released. But I doubt it as they need to release some pretty amazing content for people to make the switch.

Quote:
Originally Posted by GameBoy View Post
He's sort of right. A Console wouldn't need anywhere near the same amount of power to achieve the same graphics as a high end PC.
And I blame DirectX for that. But that's another topic all together.
Edited by G. Callen - 7/21/11 at 7:01pm
post #49 of 88
Cant the APU's HD6550D be crossfired with another card? What I'm trying to ask, is wouldn't it be possible for the new XBox to utilize two HD6550D's? Instead of having it attached in a traditional manner like a PCI-E couldn't it be placed onto the mainboard like a discrete GPU?
    
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post #50 of 88
Quote:
Originally Posted by Mygaffer View Post
Haha. He does make one good point though, in the end if fun games are being made then everything else becomes moot. As others have said the static nature of console hardware allows for developers to write very efficient code, writing to the metal if they need to. This allows them to do MUCH more with less while Windows based gaming sees function calls going through an API like DX or OpenGL, which kills a lot of the performance potential. Trying to compare PC hardware to console hardware is really an apples to oranges kind of thing.
Apples are cheap, oranges are are expensive, water takes the path of least resistance. Stagnate in a pool.
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