Originally Posted by grmnasasin0227
I promised myself I wasn't going to log in anymore since Joe was banned but I hate seeing misinformation about this crap so I thought I'd share.
Everybody read this.
Ghetto-overlord is an extremely good researcher (most of his articles start at the very beginning of the given genre to show how things progressed and changed) and video game blogger who beat this article to the punch over a year ago. In it you'll find some surprising things, aside from the obvious "derp market got flooded" argument.
I think that a lot of that is wrong. The idea that you have to spice up a song to make it interesting in a game is wrong. People want to play the original version of a song that they know and love. Yes, not every moment in pure action, but anyone producing a good film, book, piece of music or game knows that it's about highs and lows, not just constant high action.
Rock Band has got it right, they make it so that you are playing the song. On normal modes, you are playing one note for every note played, on pro mode, you are playing the full song note for note, within the limitations of the instrument. That makes it feel authentic, that makes it feel fun. The enjoyment is when you nail a section and feel that thrill when you hear that awesome bit ring out.