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[Youtube] Battlefield 3 - Bolt Action Sniper, Shotgun And vehicle Gameplay (HD) - Page 13

post #121 of 210
Quote:
Originally Posted by cowie View Post
Umm? as a gamer why do you care about money?
the best games ever were not made to make money,its when they are you know they are finished....as is bc.... er bf3..... but i hope not
show me wake then i know if it was all money or not.
to make money you make a good game very simple...it does not even need promoter plants if its a good game.
Quote:
Originally Posted by cowie View Post
yeah thats what i was trying to say grizzleboy... but i string my sentences and thuoghts.
read it more as a power point
i wonder if the planes fly themsleves and you just shoot. ha ha

comander is the bomb but thats gone too.

the classes are dumb kit wise also
oh well i guess me and 1000's of others will still be playing bf2(5yrs later even) two months after bf3 just like after bc2.


i'lll let you guys go clean yoursleves up from all that jizz after seeing the vids lol
yawn another game bites the dust.

see being a diehard bf/bf2 player i dont have to like the game even if it says bf on the box.
Quote:
Originally Posted by cowie View Post
alpha is the game dont be fooled,very minor changes thats all.

no commander what a joke.

i'v been around for the fall of most fps games like cod and moh so i'm quite stone hearted now.after 6yrs this is what they come up with.... a disgrace

ok go i'll let you guys go back to your bf3 rainbows and unicorns.
Oh where do I started :facepalming: your comments

1) Apart from the lack of punctuation, covered under the lame excuse of 'writing out my thoughts' (using the 'English is not my native language' excuse would of been better and more believable), hypoboles don't help your argument i.e. the statement 'the planes will fly themselves'.

2) the kits are fine really. Engineers are usually equipped with 'support' weapons anyway, like the FN P90, as they as soldiers are not frontline infantrymen. Do we really want to go into the BF2 Medic G36E fiasco or shall we 'conveniently' gloss over it for your nostalgia?

3) Their was a good reason why commander was omitted.

a) The 'real life game' factor that DICE envisioned for commander in BF2 never materialised. It was intended that say you as a squad leader indicated a spot to arty or the UAV like you would comparatively in real life. However the commander did as they wished really which leads to the other reasons

b) the (lack of) 'fog of war' factor. In real life you do not know everything on the battlefield map but the commander in BF2 did. This is why Rush mode was implemented as well as it better represents the way battles are fought, by taking (or defending) key objectives and moving onto the next one.

c) the 'retard' factor. Meaning that with an incompetent commander your team really couldn't do sweet all without a lot of frustration. Also as many idiots beached ships in BF1942, that's why it was excluded from BF2.

d) the commander options are null and void and are not the way it operates in real life. BC2 in terms of recons giving mortar co-ordinates, a separate UAV operator for example are much better representations of the way it's conducted.

Before you say it, I horded commander in BF2. However I can also actually think about stuff.
Also lol you will play BF3, out of peer pressure and player numbers more than anything else.



4) Alpha is far from 'the final game' in most cases. Have you ever played a open or closed alpha or beta of a game before? Or are you one of the (too many) retarded gamers that judge on first appearance (aka the 'Enemy Territory Quake Wars Syndrome'?). The final version of ET: Quake Wars for example was much improved from the Alpha and Beta versions in smoothness and gameplay. But due to the fatal experiment of letting the public use the Alpha version of ET: Quake Wars for debugging purposes, it killed off their sales and appeal of the game. Much like the BF2 patching fiasco that negatively impacted EA's share price (i.e. MONEY!!!!), the gaming industry learnt from this and this is why only the dev team and employed selected game testers now usually only play Alpha versions of the game.

5) Most 'blockbuster games' are at least 4-6 year long projects. GTA4 was, LA Noire was, BF2 was....
If you add a whole new game engine / technology to the mix like the above are, that takes time to implement right.

6) Gamers don't care about money, but you know video games is a multi-billion dollar industry. DICE is a company out to make money like any other company. They have to make games that appeal to not only the the existing gamerbase but also new players. Guess why they implemented the 'new' versions of Wake in BF2? Because it was a highly popular map in BF1942. Guess why they implemented Karkand in BF3? BECAUSE IT WAS POPULAR. Popular stuff sells. They didn't implement it because they care about you gamers out of love, they implemented it because it can make more money by increasing the overall appeal of the new game = more money.

Honestly the number of gamers that dunno an ounce of what developers have to consider behind the scenes nor have an ounce of logic, critical thinking (which is in massive short supply on the Internet) nor basic 'real life' business knowledge is astounding.
Edited by chinesekiwi - 7/22/11 at 6:29am
post #122 of 210
Quote:
Originally Posted by chinesekiwi View Post
Oh where do I started :facepalming: your comments

1) Apart from the lack of punctuation, covered under the lame excuse of 'writing out my thoughts' (using the 'English is not my native language' excuse would of been better and more believable), hypoboles don't help your argument i.e. the statement 'the planes will fly themselves'.

2) the kits are fine really. Engineers are usually equipped with 'support' weapons anyway, like the FN P90, as they as soldiers are not frontline infantrymen. Do we really want to go into the BF2 Medic G36E fiasco or shall we 'conveniently' gloss over it for your nostalgia?

3) Their was a good reason why commander was omitted.

a) The 'real life game' factor that DICE envisioned for commander in BF2 never materialised. It was intended that say you as a squad leader indicated a spot to arty or the UAV like you would comparatively in real life. However the commander did as they wished really with leads to the other reasons

b) the (lack of) 'fog of war' factor. In real life you do not know everything on the battlefield map but the commander in BF2 did. This is why Rush mode was implemented as well as it better represents the way battles are fought, by taking (or defending) key objectives and moving onto the next one.

c) the 'retard' factor. Meaning that with an incompetent commander your team really couldn't do sweet all without a lot of frustration. Also as many idiots beached ships in BF1942, that's why it was excluded from BF2.

d) the commander options are null and void and are not the way it operates in real life. BC2 in terms of recons giving mortar co-ordinates, a separate UAV operator for example are much better representations of the way it's conducted.

Before you say it, I horded commander in BF2. However I can also actually think about stuff.
Also lol you will play BF3, out of peer pressure and player numbers more than anything else.



4) Alpha is far from 'the final game' in most cases. Have you ever played a open or closed alpha or beta of a game before? Or are you one of the (too many) retarded gamers that judge on first appearance (aka the 'Enemy Territory Quake Wars Syndrome'?). The final version of ET: Quake Wars for example was much improved from the Alpha and Beta versions in smoothness and gameplay. But due to the fatal experiment of letting the public use the Alpha version of ET: Quake Wars for debugging purposes, it killed off their sales and appeal of the game. Much like the BF2 patching fiasco that negatively impacted EA's share price (i.e. MONEY!!!!), the gaming industry learnt from this and this is why only the dev team and employed selected game testers now usually only play Alpha versions of the game.

5) Most 'blockbuster games' are at least 4-6 year long projects. GTA4 was, LA Noire was, BF2 was....
If you add a whole new game engine / technology to the mix like the above are, that takes time to implement right.

6) Gamers don't care about money, but you know video games is a multi-billion dollar industry. DICE is a company out to make money like any other company. They have to make games that appeal to not only the the existing gamerbase but also new players. Guess why they implemented the 'new' versions of Wake in BF2? Because it was a highly popular map in BF1942. Guess why they implemented Karkand in BF3? BECAUSE IT WAS POPULAR. Popular stuff sells. They didn't implement it because they care about you gamers out of love, they implemented it because it can make more money by increasing the overall appeal of the new game = more money.

Honestly the number of gamers that dunno an ounce of what developers have to consider behind the scenes nor have an ounce of logic, critical thinking (which is in massive short supply on the Internet) nor basic 'real life' business knowledge is astounding.
can you expand on that?
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post #123 of 210
Quote:
Originally Posted by Doogiehouser View Post
BC2 - Frostbite
BF3 - Frostbite 2.0
I believe BC2 was Frostbite 1.5?

Quote:
Originally Posted by chinesekiwi View Post
qomo rose was laborious and distracted you from the gameplay. BF1942 with the F1, F2 etc.. commands was even more shocking. Honestly BF2 lovers, stop going into nostalgia trips and think about it logically.
Combo rose was required for communicating with non-squadmates or for guys without a mic.... basically most of your team. Communicate is a needed for coordination. Combo rose provides a simple way of provide some direction. In BC2, the auto yelling gets so many people killed.... when someone yells out "GRENADE" or "SNIPER!", they are asking to be killed. Also, asking for ammo/meds doesn't always work especially if your Q is still cooling down.

If it was distracting to you, then don't use it.
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post #124 of 210
Quote:
Originally Posted by DuckieHo View Post
Combo rose was required for communicating with non-squadmates or for guys without a mic.... basically most of your team. Communicate is a needed for coordination. Combo rose provides a simple way of provide some direction. In BC2, the auto yelling gets so many people killed.... when someone yells out "GRENADE" or "SNIPER!", they are asking to be killed. Also, asking for ammo/meds doesn't always work especially if your Q is still cooling down.

If it was distracting to you, then don't use it.
See if you are a smart gamer, you don't spot if you are in a position that you want to keep secret. Also if a grenade is thrown at you saying 'grenade', they know you're there anyway so that makes your point null and void

Also



If a big option screen that covers a good par tof the playing screen you have to go though for a couple of seconds isn't distracting and detracts towards the gameplay, I dunno what is. Also factor in the 'consolisation' factor, the q rose just wouldn't be practical for console play. The BC2 implementation of pointing at the soldier / vehicle is more realistic and more practical for all platforms.

But hey, we all dislike change to the norm (even if it's better / more effective) don't we?
Edited by chinesekiwi - 7/22/11 at 7:00am
post #125 of 210
Ok, the first tree that gets knocked over stays on the ground afterwards. Then later in the vid another tree gets knocked down and dissappears right away. That is one thing that bugged me in BC2. I hope that when trees get knocked down, they stay on the battlefield and not magically evaporate.

...yes, not a game breaker or anything, but would still be a nice touch.
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post #126 of 210
Quote:
Originally Posted by DuckieHo View Post
I believe BC2 was Frostbite 1.5?


Combo rose was required for communicating with non-squadmates or for guys without a mic.... basically most of your team. Communicate is a needed for coordination. Combo rose provides a simple way of provide some direction. In BC2, the auto yelling gets so many people killed.... when someone yells out "GRENADE" or "SNIPER!", they are asking to be killed. Also, asking for ammo/meds doesn't always work especially if your Q is still cooling down.

If it was distracting to you, then don't use it.
I dont get why this is so hard to understand for some people.

The only reason would be if they never properly used the tools DICE gave them to make vital communications quickly and easily, or they were just bad at doing it.

Removing the command rose cuts down on the teamwork aspect of the game anyway you cut it. Teamwork is nothing without communication.
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post #127 of 210
Quote:
Originally Posted by chinesekiwi View Post
See if you are a smart gamer, you don't spot if you are in a position that you want to keep secret. Also if a grenade is thrown at you saying 'grenade', they know you're there anyway so that makes your point null and void
Actually, you are wrong.

You spot so your teammates are aware... this is part of teamwork. Spotting does not give away your position. As in a sniper may not be able to take a guy who ran into a building, but your teammates might. Also, mark a distant enemy makes it easier to track and especially useful in smoke/dust/snow.

One tactic often used to toss a grenade into an area were you suspect enemies. If you hear them yell, you know generally where to expect them. Also, when playing Recon with a VSS, enemy teammates yell "SNIPER!" if you injure or kill someone. Being close, you can tell the direction of the enemy who yelled it.

Quote:
Originally Posted by chinesekiwi View Post
If a big option screen that covers a good par tof the playing screen you have to go though for a couple of seconds isn't distracting and detracts towards the gameplay, I dunno what is. Also factor in the 'consolisation' factor, the q rose just wouldn't be practical for console play. The BC2 implementation of pointing at the soldier / vehicle is more realistic and more practical for all platforms.

But hey, we all dislike change to the norm (even if it's better / more effective) don't we?
If combo rose is up for a couple of seconds, then you don't use it enough to understand it. Combo rose isn't up for more than a half second once you remember where the commands are.

Also, you can just increase transparency to be less distracting.

Quote:
Originally Posted by jbobb View Post
Ok, the first tree that gets knocked over stays on the ground afterwards. Then later in the vid another tree gets knocked down and dissappears right away. That is one thing that bugged me in BC2. I hope that when trees get knocked down, they stay on the battlefield and not magically evaporate.

...yes, not a game breaker or anything, but would still be a nice touch.
The trees and objects have to disappear for performance reasons.... otherwise, the server and clients would have to spend resources tracking it. The netcode is probably already going to be strained enough as is.
Edited by DuckieHo - 7/22/11 at 7:17am
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post #128 of 210
Quote:
Originally Posted by DuckieHo View Post
Actually, you are wrong.

You spot so your teammates are aware... this is part of teamwork. Spotting does not give away your position. As in a sniper may not be able to take a guy who ran into a building, but your teammates might.

One tactic often used to toss a grenade into an area were you suspect enemies. If you hear them yell, you know generally where to expect them. Also, when playing Recon with a VSS, enemy teammates yell "SNIPER!" if you injure or kill someone. Being close, you can tell the direction of the enemy who yelled it.
Which is like real life......

Quote:
Originally Posted by DuckieHo View Post
If combo rose is up for a couple of seconds, then you don't use it enough to understand it. Combo rose isn't up for more than a half second once you remember where the commands are.

Also, you can just increase transparency to be less distracting.
But for that time, it still covers a good portion of the screen, regardless of transparency + it still isn't practical for console play.
post #129 of 210
Quote:
Originally Posted by chinesekiwi View Post
Which is like real life......
Huh? BF3 is a game.

Quote:
Originally Posted by chinesekiwi View Post
But for that time, it still covers a good portion of the screen, regardless of transparency + it still isn't practical for console play.
For the time? It is barely up for more than a half second.

The cost-benefit is obvious... requesting supplies, spotting enemies, issue follow commands, responding to questions with simple yes/no, etc.

If you don't know to use it, don't. For everyone else, it helps A LOT. I play BF2142 and BC2 in my clan.... we communicate through Teamspeak but when you 8-12 guys in chat, it gets confusing. We could go to individual squad channels but then we can't communicate to other squads.

When I play BF2142, I often pull the entire map up which covers the entire screen. I do so to see the entire battlefield and see where support is required. I obviously don't do this during a firefight. THIS is smart playing.
Edited by DuckieHo - 7/22/11 at 7:34am
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post #130 of 210
Hope retail game won't be so bad this look like COD which is bad becouse is too much arcade
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