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post #141 of 210
By transferring, I mean basically using a mouse for the rose is much easier than using a console controller for it.
post #142 of 210
Quote:
Originally Posted by chinesekiwi View Post
By transferring, I mean basically using a mouse for the rose is much easier than using a console controller for it.
I dont understand how you keep passing that off as a valid reason for removing it from the PC version, which does not suffer the limitations of a console controller?
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post #143 of 210
No blood on the knife after you stab someone? Also it took quite alot of shots to kill a person when he was snipering.
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post #144 of 210
Quote:
Originally Posted by ChrisB17 View Post
No blood on the knife after you stab someone? Also it took quite alot of shots to kill a person when he was snipering.
He got many one shot kills as far as I could see.

Could be like the BC2 system where distance and where you hit makes a difference in damage.

Point blank to the belly 1 shot kill.

At distance to the belly 2 shot kill, etc etc.

*shrugs shoulders*
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post #145 of 210
Quote:
Originally Posted by GrizzleBoy View Post
I dont understand how you keep passing that off as a valid reason for removing it from the PC version, which does not suffer the limitations of a console controller?
because they have to develop a game that suits all platforms. With PC gamers being the least profitable section vs console......

Also would you spend extra money and time to implement a thing just for a smaller section of the market or just streamline it all and save on costs and dev time...

Also shall we gloss over the 'enemy spotted' spam that resulting in ??? ??? ??? ??? ??? all over the map in BF2 and the in-game audio basically being spammed with it, even after it being patched for it.
Edited by chinesekiwi - 7/22/11 at 8:25am
post #146 of 210
Quote:
Originally Posted by chinesekiwi View Post
because they have to develop a game that suits all platforms. With PC gamers being the least profitable section vs console......

Also would you spend extra money and time to implement a thing just for a smaller section of the market or just streamline it all and save on costs and dev time...
lol, I'm done here.
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post #147 of 210
Quote:
Originally Posted by GrizzleBoy View Post
lol, I'm done here.
let's not let facts get in the way...

http://www.vgchartz.com/worldtotals....=50&sort=Total

or ragequit because a person disagrees with your opinion. Console, like it or not, is by far the biggest market for non-portable gaming
Edited by chinesekiwi - 7/22/11 at 8:31am
post #148 of 210
Quote:
Originally Posted by chinesekiwi View Post
because they have to develop a game that suits all platforms. With PC gamers being the least profitable section vs console......

Also would you spend extra money and time to implement a thing just for a smaller section of the market or just streamline it all and save on costs and dev time...

Also shall we gloss over the 'enemy spotted' spam that resulting in ??? ??? ??? ??? ??? all over the map in BF2 and the in-game audio basically being spammed with it, even after it being patched for it.
Arguement is moot due to the fact that DICE made the effort of 32vs32 for PCs. That means their netcode has to be better, larger maps, and more balancing.
Once again...
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Once again...
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post #149 of 210
Not really but one question if you are a developer: Why would you implement an entirely different communication system for just one platform?

You wouldn't.
post #150 of 210
Quote:
Originally Posted by chinesekiwi View Post
because they have to develop a game that suits all platforms. With PC gamers being the least profitable section vs console......

Also would you spend extra money and time to implement a thing just for a smaller section of the market or just streamline it all and save on costs and dev time...

Also shall we gloss over the 'enemy spotted' spam that resulting in ??? ??? ??? ??? ??? all over the map in BF2 and the in-game audio basically being spammed with it, even after it being patched for it.
I don't quite understand what you're trying to get at--if you don't like how a certain feature is implemented in a PC version of the game (or vice versa, in a console version of the game), you can simply choose to not use it, and no one's the wiser. But simply because YOU don't think it's a useful feature, or because YOU think that implementing the feature on a platform that relies on a console controller is problematic, doesn't mean that the dev's or the other users feel the same way.

Personally, I can't use a console controller for crap. Never was able to get used to it and actually be better than others--so in that case, and using your logic, I say why bother making games for consoles that use console controllers in general?
    
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