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[Youtube] Battlefield 3 - Bolt Action Sniper, Shotgun And vehicle Gameplay (HD) - Page 20

post #191 of 210
Quote:
Originally Posted by Semyon;14315484 
...bullet drop?

Game had terrible hit detection. Hit someone with a buckshot 10 feet away and drop them. Hit some square in the face with buckshot while 1 foot away, hear the bullet make that distinct head shot noise, and then get knifed. Guy runs away with 85% health.
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post #192 of 210
my sig rig would play it so much better than this....

do want
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post #193 of 210
Quote:
Originally Posted by Zackcy View Post
Game had terrible hit detection. Hit someone with a buckshot 10 feet away and drop them. Hit some square in the face with buckshot while 1 foot away, hear the bullet make that distinct head shot noise, and then get knifed. Guy runs away with 85% health.
funny that every FPS has that complaint
post #194 of 210
Quote:
Originally Posted by Zackcy View Post
Game had terrible hit detection. Hit someone with a buckshot 10 feet away and drop them. Hit some square in the face with buckshot while 1 foot away, hear the bullet make that distinct head shot noise, and then get knifed. Guy runs away with 85% health.
Well they did also integrate the hitbox from MoH...
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post #195 of 210
Quote:
Originally Posted by Shaded War View Post
oh great theres prone. Now the recon class will camp even worse.
^
Never played Battlefield 2

EDIT: Every game has people complaining about hit detection. Frankly, half the time its because of lag. Anyways, for snipers, hit detection should be a bit random. In life, you have wind factors, heat haze, and bullet drop. Battlefield can only emulate these so much, but you don't want snipers to take down everyone on the map with single shots in rapid succession. Bullets shouldn't go way off, but maybe 5% bullets go slightly right or left.
Edited by Narzon - 7/23/11 at 3:28pm
post #196 of 210
Snipers are looking to be fairly weak in BF3, this is what I want..
I can't count how many times I've had an entire team of Wookies in BC2.
post #197 of 210
AwmGawd. I've spent so much money into new pairs of pants because of videos and screen shots while waiting for this game, this is ridiculous...



Quote:
Originally Posted by Pendulum View Post
Snipers are looking to be fairly weak in BF3, this is what I want..
I can't count how many times I've had an entire team of Wookies in BC2.
Bam!
This.
Edited by rivaldog - 7/24/11 at 12:18pm
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post #198 of 210
I Just want to play so i can make my own mind up. The waiting is killing me.
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post #199 of 210
Quote:
Originally Posted by Narzon View Post
^
Never played Battlefield 2

EDIT: Every game has people complaining about hit detection. Frankly, half the time its because of lag. Anyways, for snipers, hit detection should be a bit random. In life, you have wind factors, heat haze, and bullet drop. Battlefield can only emulate these so much, but you don't want snipers to take down everyone on the map with single shots in rapid succession. Bullets shouldn't go way off, but maybe 5% bullets go slightly right or left.
This is a good point. I've personally have never had a problem with hit detection in BC2, though.

As far as camping, isn't DICE adding things such as glare coming off of scopes when in prone too long? While it won't make campers stop camping all together, it will make them have to get up and move if they don't want to be spotted easily, and even then.. when they're moving they'll become an easier target.

What I really hope they take care of are those spots on maps where, if you go out of bounds for a few seconds, you can find yourself a nice spot to park yourself and camp for most of the match. There's a few of them in Isla Inocentes that really bugged me.
post #200 of 210
Quote:
Originally Posted by spice003 View Post
whats with the high contrast, its annoying
Probably video editing, hopefully.

Quote:
Originally Posted by moocowman View Post
I've personally have never had a problem with hit detection in BC2, though.
May God have mercy on your soul when you do.
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