ok, gotta make this thread before i forget about it for the 8th time (ok i made that number up, but frankly its probably more than that)
i know most people play their racing games in 1st person view, be it cockpit or bumper or whatever else, but can you imagine how 3rd person view could be great too if someone can make their games right with it?
this is an arcade game that i play(though thats not me in the video), the game that brought me into racing that is a bit more serious than need for speed(used to play old school NFS, like the old hot pursuit, etc)
you can see how the car never really tilt to a side, its literally a carbon copy of the 1st person mode with the car in front of you.
notice how at the end of every turn you can see your car getting close to the outer curve of the turn? THAT is the first thing you check whether you've made a good line(and as you can see in the video, that pro did every turn perfectly)
thats how you're suppose to get good/competitive, you learn your lines of turns, learn how much you have to brake(or not) each turn, and then you can master a track.
and lets look back at PC racing games. So what games actually have this 3rd person view? all i knew was test drive unlimited(to some extend), and test drive 2 actually got that TAKEN AWAY. just how the hell....
in all other games that i know, the way the cars tilt the to the side they turn, you can't even estimate if you make a turn well or not, or when you should stop turning, etc. how can that be good? has anyone been using this view and had any success at all? I simply can't imagine how you can master such a terrible viewpoint. ill go as far as saying its an "imbalance" comparing to any of the first person views.
i mean, can someone please explain how the way most racing games' 3rd person view work is even playable? or better yet how is it better than whats mentioned above? it looks highly unfavorable to me.
Edited by HarrisLam - 7/23/11 at 9:18am