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racing game with an always-straight 3rd person view

post #1 of 17
Thread Starter 

ok, gotta make this thread before i forget about it for the 8th time (ok i made that number up, but frankly its probably more than that)


i know most people play their racing games in 1st person view, be it cockpit or bumper or whatever else, but can you imagine how 3rd person view could be great too if someone can make their games right with it?


this is an arcade game that i play(though thats not me in the video), the game that brought me into racing that is a bit more serious than need for speed(used to play old school NFS, like the old hot pursuit, etc)

you can see how the car never really tilt to a side, its literally a carbon copy of the 1st person mode with the car in front of you.

notice how at the end of every turn you can see your car getting close to the outer curve of the turn? THAT is the first thing you check whether you've made a good line(and as you can see in the video, that pro did every turn perfectly)

thats how you're suppose to get good/competitive, you learn your lines of turns, learn how much you have to brake(or not) each turn, and then you can master a track.


and lets look back at PC racing games. So what games actually have this 3rd person view? all i knew was test drive unlimited(to some extend), and test drive 2 actually got that TAKEN AWAY. just how the hell....

in all other games that i know, the way the cars tilt the to the side they turn, you can't even estimate if you make a turn well or not, or when you should stop turning, etc. how can that be good? has anyone been using this view and had any success at all? I simply can't imagine how you can master such a terrible viewpoint. ill go as far as saying its an "imbalance" comparing to any of the first person views.

i mean, can someone please explain how the way most racing games' 3rd person view work is even playable? or better yet how is it better than whats mentioned above? it looks highly unfavorable to me.
Edited by HarrisLam - 7/23/11 at 9:18am
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post #2 of 17
Thread Starter 
oh come on, nobody at all?
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post #3 of 17
GRID, DIRT, and almost all the need for speed games have 3rd person.
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post #4 of 17
3rd person is useless. Why would I want to look at the car I'm driving?
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post #5 of 17
Nothing like the helmet view in Shift2 Third person is for arcade racing games if you want to feel something "realistic" you need o play a sim just my
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post #6 of 17
Thread Starter 
Quote:
Originally Posted by Dillmiester View Post
GRID, DIRT, and almost all the need for speed games have 3rd person.
Quote:
Originally Posted by ljason8eg View Post
3rd person is useless. Why would I want to look at the car I'm driving?
guys, read, please READ

things said by both of you are evidence you didnt even BRIEFLY scan through my OP

every racing game has a 3rd person view I know that, I want a game with a 3rd person view that looks like 1st person with the car in front, aka the car doesn't tilt to a side when turning


and 3rd person is not useless, you can determine if you've run a good line in the turn from the image of the car(as seen in the video i linked)

Quote:
Originally Posted by CloudCR View Post
Nothing like the helmet view in Shift2 Third person is for arcade racing games if you want to feel something "realistic" you need o play a sim just my
the realistic part is another argument.

my point is, I'm comparing the existing 3rd person views and this specific 3rd person view I mentioned, and I found the one I mentioned to be so much better. It is much more playable and it helps learning the game(realistic or not, you gotta turn it right). With that in mind, I'm asking why game manufacturers have (almost) never thought of this, or is it because they simply dont care about 3rd person view so they just put it the way they have been do it for 10 years?
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post #7 of 17
Answering that question... Maybe game developers think it's cool to see the car's side while you are turning I agree it's unplayable if you ask me, the few times I've actually tried to use 3rd person I feel like the car is over steering when it's not and end up hitting a wall -.-"
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post #8 of 17
You can run a good line in first person as well lol.....3rd person throws me all off as it looks nothing like driving a car for real. I find that people who have never driven before are the ones who use it.

So basically you want the world to rotate around the car? That sounds really awkward.
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post #9 of 17
Thread Starter 
Quote:
Originally Posted by CloudCR View Post
Answering that question... Maybe game developers think it's cool to see the car's side while you are turning I agree it's unplayable if you ask me, the few times I've actually tried to use 3rd person I feel like the car is over steering when it's not and end up hitting a wall -.-"
exactly, yes, thank you.

Quote:
Originally Posted by ljason8eg View Post
You can run a good line in first person as well lol.....3rd person throws me all off as it looks nothing like driving a car for real. I find that people who have never driven before are the ones who use it.

So basically you want the world to rotate around the car? That sounds really awkward.
to the last statement of your reply: the world rotating around the car? doesn't the world "rotate" around you the moment you turn your body left/right? THAT is suppose to be the real natural perspective. Don't understand why you twist that around



back to the issue:
ya, if you're pro enough you can run a good line in 1st person.

it's not too hard to run a decent line, but it definitely takes a legendary pro to run a perfect line and have finger distances to the wall every single turn.

in the above arcade game I linked, best time records ever were also made in 1st person. I dont deny that, but this good 3rd person view makes it possible to close the gap by a lot, like.... 0.1 sec away from the top record(in first person) in tracks.

this 3rd person view just makes things possible like never before.


EDIT: just think of it in a third person shooter game or something. In most games, as long as you're walking to the front and turn whichever way you want with your mouse, the camera is going to center on you always. Imagine if its like 3rd person in racing games, you turn, and then the camera turns half and your character is tilted to the side and you will be screaming bad camera movement(because you can't tell whats exactly in front of you). And thats in games where pathing doesn't matter, too.
Edited by HarrisLam - 7/23/11 at 8:48pm
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post #10 of 17
needs bigger gauges and shift lights.

lol @ 300kmph powersliding
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