Originally Posted by Paradox me
What were the older Final Fantasy games if not interactive novels? There was just as much text and story scenes to sit through as there are cutscenes today. And yes, Final Fantasy XIII was linear, but whether you were holding up and hitting X or using all directions on the D-Pad and hitting X the principle is the same.
To call a game like Final Fantasy XIII or Metal Gear Solid 4 (just using it as another example) an interactive movie is pure hyperbole.
I see what you are saying but they are so streamlined now there is no incentives to play forward unless you like the story. Previous games had equipment to manage and it didn't consist of just putting on the best gear and selling the old stuff, there were combinations of equipment and then the skills were usually universal meaning you could make any character any class. There was grinding before anyone knew what grinding was, getting to a boss that would clean the floor with you until you find a spot to get good exp and boost your character (also this worked exceptionally well with open worlds).
Hidden characters, hidden events, alternate endings, shifting story lines the list goes on about all the stuff they dropped to make the series more accessible.
Well even though there are ramps everywhere I still use the stairs because I am capable.
I would pay for a game that plays like Chrono Trigger and looks like Chrono Trigger over any new RPG game going right now including The Witcher 2 and DA:2. The days of the party based combat RPGs are gone in favor of the hero focused action packed X button mashers, I don't care if you pop a pause in before each attack it's still a button masher made for the kids with ADD.