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[VideoGamer] Square Enix: Next gen to bring 'a big leap' in graphics - Page 2

post #11 of 32
Unfortunately, better graphics seems to be the only progression Square knows of.
post #12 of 32
and activision will still argue the pointlessness of a new graphics engine for COD
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Lan Tank
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post #13 of 32
Also guys - better hardware doesn't just mean prettier graphics. It means the possibility of even bigger game worlds, smarter AI, better physics, etc. Even game design benefits from it.

For example, Far Cry 2's crappy infinite enemies was a direct result of lack of RAM on consoles.
post #14 of 32
Ahh squeenix... Why are you so worried about better graphics when you don't know what to do with the ones you got?
The one company that could get away with putting out a fully functional 16bit-rpg and make a killing doing so.
I guess it's true they are only interested in making interactive movies (and I use the term loosely since holding right and mashing X is hardly interactive).
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post #15 of 32
Quote:
Originally Posted by Maxxa View Post
Ahh squeenix... Why are you so worried about better graphics when you don't know what to do with the ones you got?
The one company that could get away with putting out a fully functional 16bit-rpg and make a killing doing so.
I guess it's true they are only interested in making interactive movies (and I use the term loosely since holding right and mashing X is hardly interactive).
What were the older Final Fantasy games if not interactive novels? There was just as much text and story scenes to sit through as there are cutscenes today. And yes, Final Fantasy XIII was linear, but whether you were holding up and hitting X or using all directions on the D-Pad and hitting X the principle is the same.

To call a game like Final Fantasy XIII or Metal Gear Solid 4 (just using it as another example) an interactive movie is pure hyperbole.
post #16 of 32
Quote:
Originally Posted by discipline View Post
will the next gen consoles even be equal to a 2600k+6970?!?

Due to console optimization they dont need that kind of hardware, with consoles every bit is used while on pc much of the hardware's potential is wasted.
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post #17 of 32
It's sad because only advances in console hardware result in better graphics. When PCs get faster and faster hardware, nothing changes.
Slow and Crappy
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post #18 of 32
On the note of developers building better looking games rather than better quality gameplay, I seem to remember Square stating in a press conference a while back that they were not planning on remaking FFVII in HD because to remake that game with the graphical quality of FFXIII, it would take something like 3 times the manpower and 4-5 times the development cycle it took to make FFXIII just because of the amount and depth of content in FFVII.

It goes to show how so many developers care too much about making a game pretty rather than good. Their press release was basically them saying we cant make bigger better games because it takes too long to do AND have cutting edge graphics.

Developers are stupid. Im going to Ebay to buy a SNES.
Peace.
-C
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post #19 of 32
Quote:
Originally Posted by Paradox me View Post
What were the older Final Fantasy games if not interactive novels? There was just as much text and story scenes to sit through as there are cutscenes today. And yes, Final Fantasy XIII was linear, but whether you were holding up and hitting X or using all directions on the D-Pad and hitting X the principle is the same.

To call a game like Final Fantasy XIII or Metal Gear Solid 4 (just using it as another example) an interactive movie is pure hyperbole.
I see what you are saying but they are so streamlined now there is no incentives to play forward unless you like the story. Previous games had equipment to manage and it didn't consist of just putting on the best gear and selling the old stuff, there were combinations of equipment and then the skills were usually universal meaning you could make any character any class. There was grinding before anyone knew what grinding was, getting to a boss that would clean the floor with you until you find a spot to get good exp and boost your character (also this worked exceptionally well with open worlds).
Hidden characters, hidden events, alternate endings, shifting story lines the list goes on about all the stuff they dropped to make the series more accessible.
Well even though there are ramps everywhere I still use the stairs because I am capable.
I would pay for a game that plays like Chrono Trigger and looks like Chrono Trigger over any new RPG game going right now including The Witcher 2 and DA:2. The days of the party based combat RPGs are gone in favor of the hero focused action packed X button mashers, I don't care if you pop a pause in before each attack it's still a button masher made for the kids with ADD.
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post #20 of 32
One small step for PCs...one giant leap for consoles
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