DirectX 11 hardware tessellation is a massive feature, but the Ultra Upgrade also introduces soft shadows with variable penumbra, improved water rendering, and particle motion blur and shadowing. Having been originally omitted from CryEngine 3, Parallax Occlusion Mapping has been reintroduced, as has full-resolution High Dynamic Range motion blur, making the gameâ€™s use of camera panning more detailed and defined. To improve performance further hardware-based occlusion culling has been implemented, resulting in performance improvements from objects and scenery out of view not being rendered.
The end-result even baffled a graphics monger like yours truly. Today well be looking at game performance with a graphics card or sixteen. Next to that we'll also have a peek at CPU scaling a little to see on what platform the game runs best, but well that shouldn't be a surprise.