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Its the little things that count.

post #1 of 5
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I've been toying with the idea for a while of reviewing games based solely on how aggravating they are. Forget how fun or good looking it is, its all of the stupid menu quirks, DRM hoop-jumping and alt tab behavior that determine how good a game really is.

I was thinking of compiling a list of all of these things, since how fun a game is to play is purely subjective, but how well that game was programmed can be clearly defined.


I'll start with a list of some of the things I can think of off of the top of my head. I have a lot more, but I've never actually written them all down.

  • No option for windowed mode (eg. Assasin's Creed)
  • No option to disable vsync (eg. Fallout 3)
  • No hardware mouse pointer (eg. Crysis 2)
  • Unable to resume after alt-tab (eg. Team Fortress 2)
  • Unskippable credits/cutscenes after launching the game
  • Unskippable cutscenes in game after they've already been viewed
  • Preventing the user from exiting the game/accessing the menu at any time (eg. loading a new map in source games)
  • Game crashes if you click the screen at the wrong time (eg. Source games, during opening credits and map loading)
  • Not correctly determining screen resolution
  • Locking graphics settings because using them might lower framerates (eg. GTA4)
  • Mouse leaves window during full screen when using multiple monitors, causing the game to minimize whenever you accidentally click off screen
  • Using more than one DRM/companion client (eg, GFWL inside a Steam game)
  • SecuROM
  • Requiring out-dated DirectX SDK updates
  • Obscuring/preventing the user from backing up saved games/settings
  • Requiring an internet connection for single player
  • Preventing the user from changing the install path
  • Forced update checks
  • No support for command lined arguments
  • No option to remap controls
  • Needing a game restart to change settings
  • Needing a system restart after installation (unforgivable, but it happens)

That's all for now. I'll try and update the thread when I remember more. Feel free to make your own suggestions too.

If I get enough I'll assign points based on severity, and start rating games.
    
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post #2 of 5
- I have never had a problem with TF2 alt-tabbing.
- Forced updates for multiplayer games save me from checking the website for patches.
Done for Now...
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post #3 of 5
Quote:
Originally Posted by nathris View Post
  • Unable to resume after alt-tab (eg. Team Fortress 2)
  • Game crashes if you click the screen at the wrong time (eg. Source games, during opening credits and map loading)
The upper one is odd, I can do that with little to no issues. Blank screen for 10 seconds and then game resumes.

The lower one, enable raw mouse input. Issue fixed.

EDIT: what nibbles said
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post #4 of 5
I can confirm the alt-tab of death in TF2 along with the random "no play day" syndrome in which the game would crash whenever trying to connect to a server (and usually this was and all day occurrence that only effected TF2 and non of my other source games).
     
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post #5 of 5
The ones that grind my gears are:
-Having 14 million 2mb patches, and no single cumulative patch (have you SEEN company of heroes or CoD4!?)
-Not allowing for custom saves (i.e. save game feature, just checkpoints)
-DRM that doesnt support all OS's (SecuROM + Win 7 x64 = fail)
-Creating a 4gb+ Fragmented file after EVERY update (TF2)
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