Originally Posted by Poseiden
If SOE hadn't butchered SWG, it would still be going strong. When will games learn to put things in people want? Like player housing. SWG had the best system ever for it, and a lot of other things. I'm hesitant on TOR because it looks like it will be kinda boring with it looking like a star wars WoW. The combat from the videos just looks "slow", and the space stuff was lame because you can't just cruise, you only can do missions? (again assuming from videos)
So much stuff that if people just realized what the players want, they would have that invincible WoW killer.
People want different things, and some of those things are incompatible.
Some like to grind and call it character advancement. Others abhor grinding.
Some people like to run a macro that plays their character all day while they are at work, then come home to an inventory full of loot and coin, and maybe a new level - they would cancel their sub if macro'ing was not allowed. Other people call that cheating and will cancel their sub if it is allowed.
Some people want updates that enhance PvP. Others would rather have their subscriptions fund the development of PvE.
WoW scavenged the most popular mechanics and user-created apps from other MMOs and included them as features, guaranteeing a broad potential audience. They gave most MMORPG-ers what they wanted, but you still won't find many from the Eve crowd grinding Murlocs.
Give some players what they want and you'll lose other players.
If they want the new MMO to last, they need to target an audience that will stick with it for a long time, rather than trying to pull players away from Facebook by giving them what they want.