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[CVG] Mass Effect 3: Can it sell big - without selling out? - Page 2

post #11 of 68
Quote:
Originally Posted by tr8rjohnk View Post
No developer has tried something like this, but, what would work:

When you begin the game, you get a menu and choose whether you'd like a lot of customization and interaction or not (There would need to be more depth in the menu but that's the gist of it).

Those that chose all the customization and option (dialogue, loyalties, etc.) play the same game as those players, which chose the 'dumbed down' version but instead of just cut scenes and basic interaction with npc to receive missions, etc, more menus and interaction become available.

IE> Character Development: May be setup to have a choice of increasing either stamina, strength or tech one point per level and choose to increase biotics, weapons or tech another point of that level. OR You can have more detailed menus allowing players to micromanage small weapons, sniper rifles, tech, etc. The latter allows for fine tuning while the first option allows certain automatic ups of these sub-skills based on the broad selections.

IE> Interaction: Basic players can be led around with map markers and have short (right or wrong, help or deny) quests and most side quests can be outright ousted. Players wanting a more immersive experience would have all side quests open and more dialogue options.

Consider that the above is already done albeit on a smaller scale, in many games (for instance, some rpg's allow certain interactions with npc's based on your characters skill level in a particular area - this shouldn't be that difficult to transition to the above).

IMHO, the first developer to do this will score unprecedented sales of their IP.
The more choices, the more work you give devs and the more time it takes to get it done, playtested and polished.
    
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post #12 of 68
Quote:
Originally Posted by FuNkDrSpOt View Post
The more choices, the more work you give devs and the more time it takes to get it done, playtested and polished.
Fair enough, but the question here is how to satisfy both parties not development resources.

If their question is which way to go, my answer is both ways (err, that just sounds bad).
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post #13 of 68
Although I enjoyed ME1 and ME2, I have a feeling I may not like ME3 as much, considering how much I "liked" DA2. I just fear that BW may indeed sell out.

Quote:
Originally Posted by TheStealthyOne View Post
Yeah, that's the joke. Mass Effect 2 is very, very overrated. But again, it's a matter of taste. Enjoy the games you want to enjoy.
Comes down to personal opinion. You may think Crysis 2 is the best game ever but I may think its rubbish. Just because one person thinks a certain way about something doesn't mean its true.
    
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post #14 of 68
After DA2, I'm taking the "wait-and-see" approach to any BioWare game.
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post #15 of 68
They already sold out in ME2 by adding weapon clips, removing heat and reducing the RPG combat to a very FPS experience. ME2 was any other shooter with a dialogue tree. The dialogue of course was excellent and it's a premium game. I never ever, ever will say it was a BAD game~ but it was a bad RPG and subpar as a Mass Effect game versus the first one. I don't see the third one being any different. The soul of this series is lost, but they can make it up with a quality story and some great dialogue and characters~ so I'm not going to complain... but the argument of it having sold out to the mainstream is done already. It ended quite awhile ago.
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post #16 of 68
I think I'll just wait until the game is out. Mass Effect 2 dropped the ball on a number of levels after interviews like this, and the fact that they've set their sites on just about every audience under the sun leaves me very skeptical.

I'll be content if they at least offer a decent story this time around. It has to be good right? It's the conclusion after all.
post #17 of 68
The first Mass Effect was a stellar game in my opinion, and I just couldn't get myself to feel comfortable with the sequel. It just felt completely off, and from what little I have seen of ME3, I'm also not sure how I feel about purchasing the game before I can get it cheap. I wish those at Bioware were able to stick with their roots and continue to put out the quality of games that got the amount of acclaim their previous titles did. But I guess that is what happens when big companies want to keep buying out smaller ones and saturate the market with derivatives of previous releases.

And it worries me that the devs can't stop mentioning games like Gears of War and Assassin's Creed. What does AC have to do with ME?
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post #18 of 68
Quote:
Originally Posted by Futan View Post
After DA2, I'm taking the "wait-and-see" approach to any BioWare game.
Same here. Trying to hit two birds with one stone and ... not hitting anything would make me very sad
 
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post #19 of 68
Not sure how much I'll like this game as I was a bit disappointed with the squeal but I already know that I'll be getting it so here's hoping its awesome.
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post #20 of 68
Quote:
Originally Posted by tr8rjohnk View Post
Fair enough, but the question here is how to satisfy both parties not development resources.

If their question is which way to go, my answer is both ways (err, that just sounds bad).
Unbeknownst to you, development resources plays heavily into how good, bad, polished, long, etc a game is

And your answer isn't an answer if its not based in reality.
    
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