Originally Posted by CPO.Luxio
I appreciate the help but unfortunately I don't have any credit card as of now hence why I'm going to buy the physical retail copy.
About the weapon recoil, I might judge Counterstrike to be the superior engine (?). You have to do the opposite of the recoil pattern to control gun spraying.
I played CS 1.6 competitively and I can tell you that the slight mouse movement or the slight bump could be the difference between a failure and a match winner. As for the tactical dimension, I feel it is true and a good idea at least in theory. In public servers, it might be a total failure. Also, is there a possibility that someone with an USP can kill 4 guys straight or some other guy with an AWM genocides your team given enough skill ? I would hope the game to be based on skill and not mindless shooting and weaponz owning.
And personally I would hate killcam, it defies all logic. Should you be able to accurately pinpoint your shooter when dead ?
I'm looking forward to BF3 if it's some hell of a dog's bollocks.
If you have a debit account you could us PayPal to purchase from EA.
I played CSS competitively, and I hated the need for twitch reflex and perfect control, it overpowered other variables like positioning, teamwork and tactical decision making. All you had to do in CSS was move left and right and aim well at your target, plant the bomb and camp the site.
There is almost no possibility of someone walking into a room with a pistol and taking out 4 guys in any battlefield game, although it happens from time to time. What is more likely to happen is someone turning the corner and blasting your entire squad away with an RPG (which is incredibly amusing) and why you shouldn't bunch up in a crate with your entire squad, lol.
The only really annoying thing that has persisted throughout battlefield games is C4 vehicle suiciding into tanks/apcs/walkers/important structures, malicious team killing, and recently M60 sniping on Bad Company 2.Edited by OrangeBunnies - 7/31/11 at 10:08am