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2 Things I'd like to see BF3 steal from COD - Page 8

post #71 of 97
Quote:
Originally Posted by CPO.Luxio View Post
Is battlefield anything like counter strike ? I have never played the battlefield franchise nor the COD one. I am wondering will the transition be easy enough... I once saw a game of COD and the sniper scope transition is so slow it makes me wanna assault the game programmers. I would like a FPS game where it really need skills such as reflexes, perception, hearing and such. A guy who played 500 hours and got all the medals and advanced weapons should not be able to own a newbie just because he has "moar killa weaponz".

-Luxio
Battlefield is less about twitch shooting and more about playing smarter.
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post #72 of 97
Quote:
Originally Posted by OrangeBunnies View Post
Here you go: http://store.origin.com/store/ea/html/pbpage.summersale

EA sale is on, $5 for battlefield games, get Bad Company 2 and give her a try. You may also want to try Battlefield 2 and 2142, they are more similar to the style of Battlefield 3. For $5 each, I would definately reccomend giving them all a try, nothing like seeing a walker come around the corner recking havoc on an advancing squad or running down the titan corridors when it's about to blow, good times... Battlefield 3142 anyone?

As for the difference in game play, Battlefield is nothing like COD and counter-strike, it's a much more team and tactically oriented game, where you have a much smaller impact on the game as a whole thanks to the 10x larger maps and 64 players (excluding Bad Company 2). Battlefield 2, 2142, and 3 all feel like you're in a war movie, constantly taking cover and slowly advancing forward with your squad, taking down enemies from afar is also much more difficult with bullet drop and weapon's recoil. All battlefield games have a lot more to do with battlefield awareness and positioning than "moar killa weaponz".
I appreciate the help but unfortunately I don't have any credit card as of now hence why I'm going to buy the physical retail copy.

About the weapon recoil, I might judge Counterstrike to be the superior engine (?). You have to do the opposite of the recoil pattern to control gun spraying.

I played CS 1.6 competitively and I can tell you that the slight mouse movement or the slight bump could be the difference between a failure and a match winner. As for the tactical dimension, I feel it is true and a good idea at least in theory. In public servers, it might be a total failure. Also, is there a possibility that someone with an USP can kill 4 guys straight or some other guy with an AWM genocides your team given enough skill ? I would hope the game to be based on skill and not mindless shooting and weaponz owning.

And personally I would hate killcam, it defies all logic. Should you be able to accurately pinpoint your shooter when dead ?

I'm looking forward to BF3 if it's some hell of a dog's bollocks.

-Luxio
Edited by Luxio - 7/31/11 at 9:52am
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post #73 of 97
Quote:
Originally Posted by CPO.Luxio View Post
I appreciate the help but unfortunately I don't have any credit card as of now hence why I'm going to buy the physical retail copy.

About the weapon recoil, I might judge Counterstrike to be the superior engine (?). You have to do the opposite of the recoil pattern to control gun spraying.

I played CS 1.6 competitively and I can tell you that the slight mouse movement or the slight bump could be the difference between a failure and a match winner. As for the tactical dimension, I feel it is true and a good idea at least in theory. In public servers, it might be a total failure. Also, is there a possibility that someone with an USP can kill 4 guys straight or some other guy with an AWM genocides your team given enough skill ? I would hope the game to be based on skill and not mindless shooting and weaponz owning.

And personally I would hate killcam, it defies all logic. Should you be able to accurately pinpoint your shooter when dead ?

I'm looking forward to BF3 if it's some hell of a dog's bollocks.

-Luxio
If you have a debit account you could us PayPal to purchase from EA.

I played CSS competitively, and I hated the need for twitch reflex and perfect control, it overpowered other variables like positioning, teamwork and tactical decision making. All you had to do in CSS was move left and right and aim well at your target, plant the bomb and camp the site.

There is almost no possibility of someone walking into a room with a pistol and taking out 4 guys in any battlefield game, although it happens from time to time. What is more likely to happen is someone turning the corner and blasting your entire squad away with an RPG (which is incredibly amusing) and why you shouldn't bunch up in a crate with your entire squad, lol.

The only really annoying thing that has persisted throughout battlefield games is C4 vehicle suiciding into tanks/apcs/walkers/important structures, malicious team killing, and recently M60 sniping on Bad Company 2.
Edited by OrangeBunnies - 7/31/11 at 10:08am
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post #74 of 97
I'm afraid I don't have any account for instance and besides, I'm rebuilding my computer (sold some components to a friend and got profit) so even if I get the game I would not be able to play it on my crappy FS laptop.

As of blasting RPG and killing the squad, wouldn't that be unfair ? As it requires no skill to kill an entire squad...

Positioning and tactical awareness are essentials in every FPS games. It's just that not many people actually grasp that concept. Strategy would be ruined on public servers because everyone wants to do their things their own ways and the team would get up killed from the inside. I agree that the strategy concept is a great idea but only if you are playing with your team.

I play games with a lot of theory hence my DotA team has several ganking methods or my CS team has several ambushing techniques and positioning formations and such. I would absolutely hate to play on a server where chaos in terms of communications is omnipresent. Perhaps we should form an elite FPS group on OCN ?

-Luxio
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post #75 of 97
Quote:
Originally Posted by OrangeBunnies View Post
If you have a debit account you could us PayPal to purchase from EA.

I played CSS competitively, and I hated the need for twitch reflex and perfect control, it overpowered other variables like positioning, teamwork and tactical decision making. All you had to do in CSS was move left and right and aim well at your target, plant the bomb and camp the site.

There is almost no possibility of someone walking into a room with a pistol and taking out 4 guys in any battlefield game, although it happens from time to time. What is more likely to happen is someone turning the corner and blasting your entire squad away with an RPG (which is incredibly amusing) and why you shouldn't bunch up in a crate with your entire squad, lol.

The only really annoying thing that has persisted throughout battlefield games is C4 vehicle suiciding into tanks/apcs/walkers/important structures, malicious team killing, and recently M60 sniping on Bad Company 2.
But the game is still living on
At least in CS, when it came down to 1v1 in a scrim, you sure do take your time more, making it interesting hehe.
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post #76 of 97
To OP: Uniqueness? Pfff. Who needs that? I know, lets borrow from COD: MW the following things:

(a) Knife kills from 15 feet away. Nothing is more immersive than having to flee in terror from some 12 year old spamming the melee kill button on a level because your cyanide-tipped armor piercing bullets on your machine gun dont have enough stopping power at 15 feet...

(b) One hit kills I am having way too much fun with BFBC2 whereby if I keep moving I still have a fighting chance against that dude camping in a window upstairs. Lets go back to the MW-style of boring one-hit kill campfests.

In case it wasn't obvious I @$%@#$@ hate COD:MW and what its done to online gaming. BF:BC2 was the closest blend of online shooting FUN of Quake style running-and-gunning while using realistic weapons. I've played a LOT of shooters over the years. And if there's a more satisfying gun to shoot ever than the 12 round ammo-upgraded Saiga20k in BF:BC2, I haven't seen it yet.
Edited by Mark the Bold - 7/31/11 at 10:35am
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post #77 of 97
Quote:
Originally Posted by bucdan View Post
But the game is still living on
At least in CS, when it came down to 1v1 in a scrim, you sure do take your time more, making it interesting hehe.

I never really played CS competitively, so I have no idea.

Yea you do take more time, walking around instead of running in CSS, but when it comes down to it, it's still all twitchy reflexes. The community also seems to be largely kids (which is annoying if you ever have to administrate a server/ventrilo). Not surprising given their reflexes are better than us old people. On battlefield most of the people on VOIP, vent and forums are 20+, I can swear and not worry about being a bad role model, yeah!!
Edited by OrangeBunnies - 7/31/11 at 10:38am
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post #78 of 97
@ the people recommending BF2+2142: Got any good IP's? I googled and couldn't seem to find any active ones. The in-game server browser didn't do me justice either, got a bunch of chinese servers where I died as I spawned. (This is BF2 BTW)
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post #79 of 97
How about MW2 but without killstreaks, infinite back pack of noob tubes, and no stopping power, danger close or commando. Perfect game right there. BC2 hit detection sucks. Im tired of shooting a whole mag of f2000 to kill one person.
    
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post #80 of 97
I would like to see it steal sales from cod, so the good folks at dice make some more money. Other than that, uhhh, Ghost's facemask was kind of cool.
    
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