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post #4391 of 8091
how many skills point do you get if you get up to 50? is it basically 1 skill point everytime you level up?
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post #4392 of 8091
Quote:
Originally Posted by Maynard46 View Post

how many skills point do you get if you get up to 50? is it basically 1 skill point everytime you level up?

1 point for every level 10 and later
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post #4393 of 8091
Uh need 1 more friend to make a guild!

Time to convince people to play this game!
    
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post #4394 of 8091
Quote:
Originally Posted by Lifeshield View Post


Look forward to seeing it.
 
If you're using Xpadder upload a zip of your control configuration. Click on the paperclip icon in the toolbar.
Quote:
Originally Posted by Cpyro View Post

Nah, im using Pinnicle software


swtor.png

I got the profile off of the pinnacle forums and have slowly removed what i didnt need and added what i did. I currently have Quickslots 1-10 and in 11-12 i usually put things that i dont use too much like the Droid only CC (i play Sith marauder). My R/L buttons act as ctl and alt, i have 20 rows on the center and one on the left, ill probly add the right slots and change the start button to something to a different modifier button.
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post #4395 of 8091
Quote:
Originally Posted by GFreak45 View Post

Thanks a bunch, now i know what ill be doing, probably a Merc BG first or shields Powertech and the healer/tank counterpart of the SI, i like the pressure of having to manage my heals and auto attack heal sounds cool tongue.gif plus i played a pally in Vanilla BC and Wrath so i think ill get along well with the class smile.gif
the only dissapointing part is no duel speccing frown.gif i was hoping they had it... overall great breakdown and it shed a lot of light

They are supposed to be adding duel specs soon......just be patient we will be seeing ALOT more features in the near future.
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post #4396 of 8091
Quote:
Originally Posted by rushthezeppelin View Post

Quote:
Originally Posted by GFreak45 View Post

Thanks a bunch, now i know what ill be doing, probably a Merc BG first or shields Powertech and the healer/tank counterpart of the SI, i like the pressure of having to manage my heals and auto attack heal sounds cool tongue.gif plus i played a pally in Vanilla BC and Wrath so i think ill get along well with the class smile.gif
the only dissapointing part is no duel speccing frown.gif i was hoping they had it... overall great breakdown and it shed a lot of light

They are supposed to be adding duel specs soon......just be patient we will be seeing ALOT more features in the near future.

There was actually an issue this morning...So the update has been pushed back for a week or two.

It's best that they wait and test these things a bit more.

One of the major issues that in trying to implement more textures, it actually over-loaded Ivy sample PC's...They actually dropped to 0.5fps ~ This is a long-term issue that needs some serious attention so, I'm not too sure what they're going to do.

Needless to say, textures and graphical related updates are going to be a bit delayed.
post #4397 of 8091
Loving this game! But I have a few questions, and need some advice from you guys!

Level 40 on my Jedi Sent I have some seriousy good gear too, I have better stats then most of my friends who are 2 and 3 levels above me. I am loving PVP rarely do i have any problems unless its an Operative. Stun, 10k back stab, and stun i'm dead. 2-3 hits in just a few seconds so fast that even if I break the CC i'm stunned again by another cc they have. I have zero complaints about any other class attacking me, but them. Its just far out OP and in plain sight!! I've just learned to avoid them in PVP now, or only attack them when they are attacking a teammate help him out and then get out of the way before i'm stun and killed in an instant.

I've recently learned that the Jedi Sent is being considered the hardest class to use in the game, very gear dependent and rotation of skills dependent. Which by me is fine I like a challenge and makes me feel better knowing that once I master this character i'll be well on my way to being a great PVPer. Although i'm finding it hard to find a good "off hand" lightsaber. Does the ligthsaber have to say "Off hand melee, and Main hand Melee" for it to be able to equip to my off hand? Dumb question, but just wanted to clear that up.

Also which crew skills should I use? I've got treasure hunting to 400 and I get some pretty decent stuff! mostly I take a loss on everything unless I sell it all, but i've got some good relics, etc

I've been told to pick up biochem, but don't I also need bioanaysis to use that? If so i'll go train those 2 and get started on my way to 400, i've heard that biochem, and cybertech are getting nerfed, but also heard that you HAVE to have biochem to use some of the lvl 50 stufff in PVP etc..

I spent most of my weekend ranking up from 32-40 and then gearing out my guy, but I also went and got 36 datacrons. Took awhile, but only a few were difficult to get, at 1st I hated the jumping mechanic in this game and still do, but i've begun to understand it. There is space and move to jump far and then space then move to barely jump. Plus jumping into a wall to let it shorten your distance to land on the lil pipe is needed.

Complaints for me are well yes graphics are lacking, but I grew up on the 1st zelda, and games from way back in the day, so this is playable by all means, but an update would be great. The evade bug drives me nuts. Random disconnects, etc..

Also MASKED
When I goto my ship and fly to another planet after its "traveled" my frames drop from 70-100+ down to 20.. then when I leave the ship and get to the planet area its a toss up either i'm getting great FPS 50-100+ or i'm getting 15-30.. i'm playing at 6000x1080 on my 590 classified, i7 4.5ghz, 16ghz ram etc very good setup, but as soon as I hit the "windows" button and minimize everything and then bring it back up BOOM FPS is fixed and high. I have to do this a good bit and its annoying cause every now and then the game crashes when I try to open it back up.

Also a lot of people are QQing about 50s in PVP if I can kill them 1 on 1 at lvl 40 so can you. People need to take the time tolearn their class, use the right gear, and find a way to cut down each class correctly. I think it should be 45-50lvl for a bracket and then 10-45.

I've been raped by level 30 Sith Mara's who just used the right things quicker than i could and just played it right. So its doable, but its the internet so people cry.....

Also I outranked balmoraa so i did about 2 hours of qesting only to find out atthe end i only got 5xp for each one. VERY frustrating. Quest should leat you know ahead of time in your log if they're going to do that too you. I wasted so much time.

Also they need to mix it up. I can't help from space baring the side quest ugh.

Anyways i'm loving it and can't wait to get home and hit lvl 41. Sorry for the long post. Instead of a bunch of lil post i just bring it all at once.
post #4398 of 8091
Quote:
Originally Posted by Masked View Post

Quote:
Originally Posted by rushthezeppelin View Post

Quote:
Originally Posted by GFreak45 View Post

Thanks a bunch, now i know what ill be doing, probably a Merc BG first or shields Powertech and the healer/tank counterpart of the SI, i like the pressure of having to manage my heals and auto attack heal sounds cool tongue.gif plus i played a pally in Vanilla BC and Wrath so i think ill get along well with the class smile.gif
the only dissapointing part is no duel speccing frown.gif i was hoping they had it... overall great breakdown and it shed a lot of light

They are supposed to be adding duel specs soon......just be patient we will be seeing ALOT more features in the near future.

There was actually an issue this morning...So the update has been pushed back for a week or two.

It's best that they wait and test these things a bit more.

One of the major issues that in trying to implement more textures, it actually over-loaded Ivy sample PC's...They actually dropped to 0.5fps ~ This is a long-term issue that needs some serious attention so, I'm not too sure what they're going to do.

Needless to say, textures and graphical related updates are going to be a bit delayed.


Drop to 0.5 FPS wow... how bad is the coding compare to other engine (ie. BF3 large scaling maps + high res)....

They really should design a progressive loading engine instead of loading the whole map at the beginning. It may impact more on CPU and HDD but it is better like that.

 
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≡ Snowbaru ≡
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post #4399 of 8091
Quote:
Originally Posted by GFreak45 View Post

Respeccing... does this go as far as allowing you to change your specialization? Is there dual speccing?
Professions... what are the easiest money generating professions that dont entail hours spent grinding and farming? What bonuses do they give late game? is there gear i get access to that i wouldnt otherwise?
PVP... balanced? yay/nay tongue.gif
Anyone wanna lvl with me? Lord Praven sith, idk what my name will be
Population... are there enough people in game that it doesnt take 2 hrs for a pvp que, and how about raiding? easy to get the people for it or no?
Dungeon System... do people know their classes/roles usually? is there an auto-dungeon system?
  1. You can respec your skill points but not your advanced class. The first respec each week is free IIRC, and the cost increases each time you do it until it's reset on Tuesday.
  2. As for professions, there's seriously not a need for that many credits at 50, once you have paid for your training and speeder. You get quite a bit of money from endgame dailies and warzones, and there's just not much to spend it on yet. The GTN (auction house) hasn't stabilized yet so prices vary quite a bit, but all the gear you need you can get from other means. Biochem is pretty OP in PVP (and from what I've heard PVE), but that will be addressed in the upcoming patch, which can't come soon enough. It's hard enough killing a healer 1v1 in this game, but Biochem was OP to the point of "you're an idiot if you don't take this" and imbalances any fight where people have it. There are endgame patterns that can be obtained for most, if not all, of the crafting professions, so pick what you want.
  3. PVP Balance: I'll echo what Vhox said, and give you some of my experience as a JK Guardian tank. Right now, there are 2 serious imbalances, and to some extent they are related: 50's vs. not 50's, and PVP gear vs. no PVP gear. As a 50 with all PVP gear on, it's really easy to steamroll non 50's because 1) there's no expertise gear available to them and 2) I have way more health and abilities to use than they do. As for endgame... well, don't read the official forums because all you'll see is people screaming to nerf pretty much every class in the game. As for me, a Vigilance tanking Guardian, the 2 classes I hate the most are sorcs and IA snipers, as they're pretty much my class's counter. Sorcs and melee IA ops are the two classes people rage about being OP the most. Personally, I happen to think there is some validity to the complaint against sorcs. Bioware gave them so many survivability tools because they're pretty squishy without them, but I think they overcompensated. I haven't had much experience against ops because they're not all that common, but the complaint is they can burst a ridiculous amount of damage. As a guardian, I have problems with a lot of ranged classes due to poor mobility. The real problem with guardian mobility is the fact that roots don't count against your resolve, and roots are basically a form of CC against melee but not against ranged. Of course, Georg Zoeller, the lead combat designer, has acknowledged that guardians suffer from mobility problems more than they should, and are taking steps to address that, but the fix they've included in 1.1 (reset cooldown on Force Leap with a Force Push) isn't going to do anything to change it because you can't Force leap when you're rooted. /endrant
    The game as a whole is fairly balanced around group play instead of 1v1, but it's not any random group composition. PVP in SWTOR is fundamentally different from PVP in WoW. Burst damage is not the name of the game. There is a time and a place for burst damage but PVP in this game is all about coordination and tactics, and that's why I enjoy it. It takes longer to kill someone in SWTOR than in WoW. There is lots of CC (be prepared for this, and learn how to use the resolve bar). The group dynamic in SWTOR pvp is tanks-heals-dps. Tanking in SWTOR PVP is extraordinarily useful. I go from being almost useless without a healer that I guard to being stupidly hard to kill and an all around pain-in-the-rear with one. I have been able to keep my healer alive for minutes when it's just the two of us against groups of 5 or 6.
    Warzones are good because they're objective based. You can win without killing more of the opposing team, or doing more damage, etc. To be successful as a tank in warzones you have to understand that your main role is not to kill people. You have two responsibilities: 1) keep your healer alive and 2) do whatever you can to secure/defend the objective. In Huttball Guardians are great ball carriers because of Force and Guardian leap. Powertechs/Vanguards are good defenders because of their pull ability. In Voidstar Guardians are all about stalling the other team while your teammates plant objectives. I have lots of tools to slow the enemy down (aoe slow, aoe stun, force push). PVP is all about understanding your role and working as a team.
  4. Population: On my server, which was a pre-launch one, for Republic, I've never been in a queue longer than about 15 minutes. No idea about Empire though. And what's so bad about getting Huttball all the time? It's by far the most fun warzone in the game.
  5. Dungeon finder: it's not in game right now. Devs are opposed to the idea of a cross-server dungeon finder. I wouldn't be surprised to see one in the future working within the server. As for pugs, well... pugs are pugs. There are lots of stupid people out there who have no idea how the game is supposed to work.
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post #4400 of 8091
Quote:
Originally Posted by djriful View Post



Drop to 0.5 FPS wow... how bad is the coding compare to other engine (ie. BF3 large scaling maps + high res)....
They really should design a progressive loading engine instead of loading the whole map at the beginning. It may impact more on CPU and HDD but it is better like that.

where are you dropping to 0.5 FPS? The lowest Ive seen has been when I load into Imperial fleet, that only lasts 3 seconds though. Most of the time I am at 60+. Usually around 100FPS constant.
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Pentium G620 Foxconn H67S ITX Intel HD 2000 2 x 4GB 1333Mhz 
Hard DriveOptical DriveOSPower
256GB Crucial M4 Old Laptop CD/DVD drive Windows 7 picoPSU-150-XT 
OtherOtherOther
4 x Purple LEDs Power button Tranquility Xbox 360 Skin 
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The Sig Rig
(19 items)
 
Wifey Rig
(11 items)
 
Xbox PC
(11 items)
 
CPUMotherboardGraphicsRAM
i5-2500k @ 4.8GHz stable ASRock P67 Extreme4 Gen 3 MSI GTX 980 Ti 32GB (4 x 8GB) 1866Mhz Ripjaws X 
Hard DriveHard DriveCoolingOS
256GB Crucial M4 1.5 TB HDD XSPC Raystorm RS360 Windows 7 Professional 
MonitorPowerCaseMouse
Acer 28" 4K Corsair AX750 Corsair 800D SWTOR Razer Naga 
AudioOtherOtherOther
Creative Sound Blaster X-Fi Titanium XSPC RS120 8 x GT AP-15s White Sleeved Cables for Corsair AX750 
CPUMotherboardGraphicsRAM
Core 2 Quad Q6600 @ 3Ghz Asus P5G41T-M LX Plus EVGA GTX 680 2x4 GB 1333Mhz 
Hard DriveHard DriveOptical DriveCooling
500GB WD Black 64 GB Crucial M4 Sony CD/DVD burner H40 w/ GT AP-15s 
OSPowerCase
Windows 7 Home 64 bit Corsair CX430 APEVIA X-Plorer2 Pink 
CPUMotherboardGraphicsRAM
Pentium G620 Foxconn H67S ITX Intel HD 2000 2 x 4GB 1333Mhz 
Hard DriveOptical DriveOSPower
256GB Crucial M4 Old Laptop CD/DVD drive Windows 7 picoPSU-150-XT 
OtherOtherOther
4 x Purple LEDs Power button Tranquility Xbox 360 Skin 
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Reply
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Overclock.net › Forums › Video Games › PC Gaming › [Official] Star Wars: The Old Republic Thread!