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My CM Storm Spawn Experience - Page 5

post #41 of 367
I just did a brief acceleration test. I'm not detecting any acceleration at any of the three dpis at 1000hz.

Mine didn't come with extra feet either.
Edited by Limniscate - 7/26/11 at 6:54pm
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post #42 of 367
Thread Starter 
Quote:
Originally Posted by ElectricDelta View Post
What polling rate are you using? I use 500 Hz, which seems to be the best compromise between response time and CPU load, and the most consistently steady polling rate on my mobo.
I use 500Hz as well and the spawn is extremely stable, only 499 and 500's in mouse rate checker. And your m/s numbers are simply fairy tales that aren't the truth when it comes to my spawn.
post #43 of 367
Quote:
Originally Posted by Derp View Post
I use 500Hz as well and the spawn is extremely stable, only 499 and 500's in mouse rate checker. And your m/s numbers are simply fairy tales that aren't the truth when it comes to my spawn.
Another noob question: how do you test perfect control speed? I can't find the software that you guys have talked about.
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post #44 of 367
Thread Starter 
Quote:
Originally Posted by Limniscate View Post
Another noob question: how do you test perfect control speed? I can't find the software that you guys have talked about.
You enter a game with raw input and test for it. I personally do this:

1. Lower the in game sensitivity so that the width of your pad is equivalent to around a 180 degree turn for your in-game character. I flip my pads sideways because even sideways my Talent is 14 inches wide.

2. Move your character to a somewhat small area that has a wall in front of you and behind you. Shoot a bullet into the wall and use the hole as a starting point.

3. While holding the mouse normally, place it to the left side of your mouse pad and align your thumb against the edge of the pad and put your crosshair on that first shot you just made.

4. Slowly move the mouse accross to the other side of the pad until your pinky is aligned with the other side of the pad and shoot another bullet to signify where it landed. This is the control, moved so slow that negative acceleration or in some cases positive acceleration wouldn't have kicked in.

5. Repeat step three and four, line your thumb up with the left side of the pad but this time swipe as fast as you think you would ever swipe while playing your favorite game until your pinky is lined up with the edge of the other side of the pad again.

If your crosshair is lined up with your original control shot then your mouse is tracking your movement perfectly.

If your crosshair didn't quite reach your original shot then your mouse is showing negative acceleration.

If your crosshair goes further than the control then your mouse is showing positive acceleration.

This method can't be 100% accurate because humans aren't machines but it can still be around 95% accurate, if your crosshair is a little off but still extremely close and almost touching that original hole then its likely that your swipe was off just a little. I'm able to repeat this test over and over with the Deathadder/EC2/Abyssus slow or fast and have the crosshair land in the same spot.

EDIT: Wow, wall of text... sorry about that, just wanted to make it as clear as possible.
Edited by Derp - 7/26/11 at 8:28pm
post #45 of 367
Quote:
Originally Posted by Derp View Post
You enter a game with raw input and test for it. I personally do this:

1. Lower the in game sensitivity so that the width of your pad is equivalent to around a 180 degree turn for your in-game character. I flip my pads sideways because even sideways my Talent is 14 inches wide.

2. Move your character to a somewhat small area that has a wall in front of you and behind you. Shoot a bullet into the wall and use the hole as a starting point.

3. While holding the mouse normally, place it to the left side of your mouse pad and align your thumb against the edge of the pad and put your crosshair on that first shot you just made.

4. Slowly move the mouse accross to the other side of the pad until your pinky is aligned with the other side of the pad and shoot another bullet to signify where it landed. This is the control, moved so slow that negative acceleration or in some cases positive acceleration wouldn't have kicked in.

5. Repeat step three, line your thumb up with the left side of the pad but this time swipe as fast as you think you would ever swipe while playing your favorite game until your pinky is lined up with the edge of the other side of the pad again.

If your crosshair is lined up with your original control shot then your mouse is tracking your movement perfectly.

If your crosshair didn't quite reach your original shot then your mouse is showing negative acceleration.

If your crosshair goes further than the control then your mouse is showing positive acceleration.

This method can't be 100% accurate because humans aren't machines but it can still be around 95% accurate, if your crosshair is a little off but still extremely close and almost touching that original hole then its likely that your swipe was off just a little. I'm able to repeat this test over and over with the Deathadder/EC2/Abyssus slow or fast and have the crosshair land in the same spot.

EDIT: Wow, wall of text... sorry about that, just wanted to make it as clear as possible.
Cool I'll try it out.
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post #46 of 367
I hear nothing but praise for the spawn, order one, which should be delivered tomorrow, and NOW I hear the bad reviews. I'm not really concerned since it will be leaps and bounds better than the crappy Dell mouse I'm using now, and due to the fact I'm not a super low sens user, but still!
post #47 of 367
Quote:
Originally Posted by Derp View Post
I use 500Hz as well and the spawn is extremely stable, only 499 and 500's in mouse rate checker. And your m/s numbers are simply fairy tales that aren't the truth when it comes to my spawn.
Derp, I wasn't doubting what you say about your Spawn, I am wondering why you're not getting the same experience as I am with mine, and trying to figure out what is different between our setups. I did my measurements with the Mouselog.exe that Outerspace posted. But instead of using what seemed to be a roundabout way of evaluating the mouse.log file, by converting it to a wav file and using some audio program to graph it, I just renamed mouse.log to a new name with .txt as the extension, and did a data import into Excel. The mouse.log data is basically tab separated numbers, and the import is straightforward. I created one graph showing the raw data (Time in ms, Delta X, Delta Y). I had already previously determined the cpi by simple measurement, and verified I wasn't seeing any acceleration. Calculating the speed is just a question of (((Counts / cpi)*0.0254 m/inch)/(sample interval))*1000. I'll be happy to share my actual mouse.log files and Excel files, if you want to PM me, but you can see what one of my plots look like below:

Edited by ElectricDelta - 7/26/11 at 10:02pm
    
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post #48 of 367
You know guys, I really doubt anyone's lying here. It could be that Derp has a defective mouse that happens to occur commonly. Others have had the same experience which shows this tracking problem is not necessarily a rare event.
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post #49 of 367
I tried to mimic Derp's result and manage to get a similar result when testing it on my laptop.
My laptop cant seem to handle 1000Hz and constantly trying to limit it to 500Hz.
I believe that it the cause of the my jitter in my test.

Desktop : Win7
Laptop : XP

My only worry is replacement mousefeet. Retailers in Singapore do not bring in any mousefeet.
And users have to self-import in...
But who am I to complain when I got my Spawn for USD$30 and normally retails at USD$43.
Edited by squarebox - 7/26/11 at 11:35pm
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post #50 of 367
Not accusing anyone of lying or even exaggeration here, just trying to get to the bottom of this. There must be a logical reason why people are getting different results. It's nothing personal. No offense given, nor taken.

And... in the interest of thoroughness and to be sure nothing was overlooked (i.e. not to be a smarta$$), I need to ask a couple of dumb (or maybe not so dumb) questions:
1) When you flashed the firmware of the Spawn, did you do it outside of the Spawn configuration software? From within the configuration software, you just get the same old default Spawn_28_1.dld firmware again, which has known issues (unless CM updated the Ver 1.0 configuration software pack recently to use Ver. 30a). You have to flash the specific firmware, from the separately downloaded firmware pack with Versions 30a, 31, and 32, from the appropriate subdirectory where you unpacked it. Unfortunately, the current firmware version installed in the mouse is not displayed in the configuration software anywhere; this shortcoming is IMO an expected feature that CM definitely ought to add.
2) After flashing the firmware, you MUST unplug the mouse's USB plug, wait for the Windows disconnect sound, and then re-connect the mouse. You can't just flash the mouse's firmware and expect it to take off running without a proper full re-start. This is akin to flashing your mobo BIOS; it's a low-level change, that requires the new firmware to load from the FlashROM area into the mouse MCU's working memory and also to load the SROM to the ADNS-3090 sensor. Without the re-start, you may be inadvertently continuing to run the previous firmware. Flashing the firmware is not the same as just applying settings (which you can, of course, do on-the-fly, without unplugging and re-plugging the mouse).

If none of this helps, well, I would suggest to RMA the mouse, because it really should be working much better than you describe.
    
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