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[EGEF]The Future of Anti-Aliasing - Page 4

post #31 of 56
Its acutally a good thing FXAA should be implemented by developers instead of the stupid post process filter MLAA made by Sony which blurs the entire images. FXAA and MSAA is almost identical except far textures have better detail on MSAA and FXAA doesn't lose the edge gamma during sampling.
post #32 of 56
If the same amount of research was put into making new PC titles playable on ancient PC's, the high-end GPU market would almost become non-existent (bar the few people into folding) and you wouldn't need to spend absurd amounts of cash just to get e.g. Crysis running smoothly at high settings.

Well, I suppose something has to keep nVidia and AMD in business.
post #33 of 56
I don't get why are we switching to some post-process fake antialiasing instead of using traditional MSAA. is it just because MSAA is not supported in deferred engine on DX9?
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post #34 of 56
Quote:
Originally Posted by noak View Post
Can people please get off aa and move on to higher DPI and resolution because thats what actually makes a difference in image quality
I agree. Maybe it's because I'm competitive when I game so I want performance > quality. But with all the games out today I just run at max res with decent settings. As for old games like CS 1.6 I still use low resolution but with high quality settings (doesn't affect performance, it's so old).
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post #35 of 56
you should be able to run at native res AND having maxed out settings for css with ur card.
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post #36 of 56
This is kind of off topic, but if you guys ever want to see Morphological AA breaking a game in a very interesting way, try forcing it on the graphics card and firing up Baldur's Gate 2 or some infinity engine game.

To be honest, I don't like the blurriness caused by some forms of antialiasing. I find that having the jaggies around makes the image look more crisp, especially if your monitor has a high pixel density. Obviously there's exceptions to this, but more often than not I don't really like AA past 2x MSAA.
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post #37 of 56
Quote:
Originally Posted by noak View Post
Can people please get off aa and move on to higher DPI and resolution because thats what actually makes a difference in image quality
Agreed, Apple got the picture, but I'd rather 300ppi at 21" than the ~100ppi we have now, plus AA.

Quote:
Originally Posted by linkin93 View Post
SSAA is good. Though try it on a demanding game like GTA IV or Crysis (not the second)

1080p ain't a fad. It's a 16:9 resolution like 1280x720, 1600x900 etc. 16:10 is okay and I like it, but it means either getting a 1680x1050 screen or a 2560x1600. All movies are in 16:9 currently.

a 21.5" at 2560x1600 would be nice though, I don't have the room for a really big monitor.
They mean that everyones buying up 1080p and not caring about any other resolutions.

Quote:
Originally Posted by Vagrant Storm View Post
That really is a matter of opinion. I will drop one notch of resolution over turning AA off. Though as long as I can get 2X I will of course have the max res I can get...which currently is the standard 1920x1080 which is starting to get really boring
If you have a high PPI then you can't see the pixels and don't actually need AA, cause its not jaggy to your eyes even if it is to the screen.

I personally have res over AA simply because LCDs make the image horrible when not being at the native res.
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post #38 of 56
Quote:
Originally Posted by PsikyoJebus View Post
This is kind of off topic, but if you guys ever want to see Morphological AA breaking a game in a very interesting way, try forcing it on the graphics card and firing up Baldur's Gate 2 or some infinity engine game.

To be honest, I don't like the blurriness caused by some forms of antialiasing. I find that having the jaggies around makes the image look more crisp, especially if your monitor has a high pixel density. Obviously there's exceptions to this, but more often than not I don't really like AA past 2x MSAA.
I'd tell you to load up CS:S and set AA to 16xQ CSAA, but you don't have an nvidia card. I can tell you it looks godlike, better than MSAA. Even with a GTS 450 it drops the frames from 100-200 to 90 and below, but it's worth it for the smooth edges, and not just less-jagged edges.
post #39 of 56
Quote:
Originally Posted by Booty Warrior View Post
If I'm reading that article properly, it allows devs to squeeze better AA performance out of weaker hardware.

I don't see this being much benefit to people who frequent this forum
I agree. We want better AA, not the same or worse AA that runs better.
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post #40 of 56
Well if you can't notice bad aliasing (for example Gothic 4's eye castrating aliasing) on your LCD you're lucky.
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