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[AMD] Catalyst 11.8 Preview Driver Live. - Page 4

post #31 of 65
Quote:
Originally Posted by guitarmageddon88 View Post
I let it complete the installation and I view the log to see what the failure is and it says it failed to install c++ 2010 redistributable. I then tried to go into catalyst and just let it do its own update utility to 11.7 and still got it. Contemplating a system restore
http://www.overclock.net/software-ne...l#post14129527
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post #32 of 65
Quote:
Originally Posted by Kokin View Post
It always makes all my text in my games/browser all blurry, so for that reason alone, I don't use it. There isn't a big noticeable difference between MLAA and MSAA (4x-8x) for me any how.
It also blurs textures. MLAA is just yucky.
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post #33 of 65
oooooohhhh. OK, thanks so much I was about to get pissed off at this thing... but it wouldn't hurt to go hear, install, and choose "repair c++ 2010 files" or whatever?
post #34 of 65
Any verdict on these yet? Currently have both 11.7 and 11.8 downloaded.
post #35 of 65
ah support for the 2.6.39 kernel finally
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post #36 of 65
Quote:
Originally Posted by meetajhu View Post
Never ever compare any AA to SSAA. SSAA is top of the hill and none of the AA's are even close to it. MLAA is console technique and is post process AA which is joke to PC community
Spoken like a condescending know-nothing know it all. MLAA is a very effective technique, and quite impressive when you cut through traditional assaults of it of "smoothing" out the textures (aka blurring). It doesn't blur, or cause loss of detail, in textures. [H] has done some very good work on screenshot comparisons between it and varying alternative AA modes. This contemporary performance update via the 11.8 driver is a much needed upgrade, considering the similar benefits as seen with the fast-approximation technique that is, all things considered, a rock solid rock your socks method of diminishing jaggies at negligible performance impact.

One overlooked advantage of the quality-comparative MLAA & FXAA mode is the capability of enabling MLAA on every single title in any of the 9, 10, & 11 DirectX platforms. OpenGL, too. Considering if all else fails, you can default to this MLAA option? It's a heck of a benefit, in spite of the naysayers condemnation (many, but not all, of said naysayers have yet to implement the method & oft speak from a biased and/or ignorant perspective). That said, the FXAA alternative is better, but simply doesn't have enough title-penetration to serve as competitive option (just yet).

SSAA has it's own set of side-effects that amount to less than perfect rendering. The least of which not being the performance hit. I love the mode, but this inane worship of it is detached from reality. MLAA is a full-screen anti-aliasing mechanism, including acting on transparent textures, which does make it a viable competitor. I'm hoping this update pulls the performance impact up from "severe" - which has been, all things considered, a very apt description of the effect (particularly in Eyefinity resolution). Lessening that impact by 20-25% would be huge.
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post #37 of 65
My Crysis 2 performance has lifted up to 30 fps @ 3560x1920, all things set to Ultra. Unfortunately, I'm still seeing 50-52% GPU usage per GPU This is up from 40-44% by the preceding driver. Hopefully a new CAP on top of this driver update will resolve that issue.

All said, the game was virtually unplayable before this driver. It now is solid enough to scope, shoot, & move with enough responsiveness to garner a "playable" claim from me. Still, a bit below what I'm hoping for.
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post #38 of 65
Quote:
Originally Posted by XXXfire View Post
Spoken like a condescending know-nothing know it all. MLAA is a very effective technique, and quite impressive when you cut through traditional assaults of it of "smoothing" out the textures (aka blurring). It doesn't blur, or cause loss of detail, in textures. [H] has done some very good work on screenshot comparisons between it and varying alternative AA modes. This contemporary performance update via the 11.8 driver is a much needed upgrade, considering the similar benefits as seen with the fast-approximation technique that is, all things considered, a rock solid rock your socks method of diminishing jaggies at negligible performance impact.

One overlooked advantage of the quality-comparative MLAA & FXAA mode is the capability of enabling MLAA on every single title in any of the 9, 10, & 11 DirectX platforms. OpenGL, too. Considering if all else fails, you can default to this MLAA option? It's a heck of a benefit, in spite of the naysayers condemnation (many, but not all, of said naysayers have yet to implement the method & oft speak from a biased and/or ignorant perspective). That said, the FXAA alternative is better, but simply doesn't have enough title-penetration to serve as competitive option (just yet).

SSAA has it's own set of side-effects that amount to less than perfect rendering. The least of which not being the performance hit. I love the mode, but this inane worship of it is detached from reality. MLAA is a full-screen anti-aliasing mechanism, including acting on transparent textures, which does make it a viable competitor. I'm hoping this update pulls the performance impact up from "severe" - which has been, all things considered, a very apt description of the effect (particularly in Eyefinity resolution). Lessening that impact by 20-25% would be huge.
MLAA is not even a model based AA its a post process filter having more no. of iterations causing more performance drops. Its basically useless filter.
post #39 of 65
Quote:
Originally Posted by XXXfire View Post
My Crysis 2 performance has lifted up to 30 fps @ 3560x1920, all things set to Ultra. Unfortunately, I'm still seeing 50-52% GPU usage per GPU This is up from 40-44% by the preceding driver. Hopefully a new CAP on top of this driver update will resolve that issue.

All said, the game was virtually unplayable before this driver. It now is solid enough to scope, shoot, & move with enough responsiveness to garner a "playable" claim from me. Still, a bit below what I'm hoping for.
Its because of AMD's unstoppable Tessellation units
Edited by meetajhu - 7/27/11 at 9:04pm
post #40 of 65
Quote:
Originally Posted by ComradeNF View Post
I should probably upgrade my drivers then. My current drivers are the ones that came with my 6870 CD
/facepalm.

You'll get a nice surprise if they're below 11.4...
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