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[EG] THQ Abandons Red Faction Franchise. - Page 6

post #51 of 57
I don't understand why everyone is complaining about RF:A not being a sandox = ****ty game.

In case you didn't know, all the games in the series were linear shooters with the exception of Guerrilla. Armageddon was a return to roots type of thing. Amazing destruction engine with linear gameplay just like the first two.
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post #52 of 57
I only played the first one for its Geomod
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post #53 of 57
The first red faction was amazing! I still remember to this day, building tunnel systems (if only ps2 had more RAM) with my cousin in multiplayer. Was so much fun.

Then, red faction 2 came out and it was horrible.

I don't even know what version they are on now, but if the trend continued, then thankfully they are putting it to rest.
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post #54 of 57
Quote:
Originally Posted by PhilWrir View Post
Sorry, but I found guerrilla sickeningly boring and repetitive after about 30 minutes.
By the end of the first area I was bored. I have yet to meet someone who made it through the second area without giving up from said boredom.

But you are correct, you cant take the ONLY thing a game has that makes it worth playing and remove that.
I found Guerrilla highly addictive from start to finish because I really get my jollies off on destroying things in infinite ways. I would often even replay select missions over and over again because it was so much fun to perfect an attack strategy. The game was fun for me because it was a sandbox. The destructability of the environment simply allowed one to approach a situation in too many ways to ever reach boredom--well, for me anyway.
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post #55 of 57
well, at least they know crappy super linear games dont sell when it comes to red faction. guerilla is THE best red faction game. it's fun, it's original, full of content, and then they put out armageddon and it's super dark linear alien shooting fest.
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post #56 of 57
I jumped on board with Red Faction II. (I even loved the glass greenhouse demo level ) I purchased and loved Red Faction Guerilla. I played the demo for Armageddon and was severely disappointed... Sometimes it is beneficial to stray from your previous iteration, but sometimes abandoning core elements (eg Sandbox style) can be disastrous.
    
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post #57 of 57
i didn't even know that Armageddon was out. nice marketing!
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