If you read that thread I posted, I showed you how much GPU utilization there was at each core setting, 1, 2, 3, 4, 5, and 6, when there is a CPU bottleneck present.
Your right, that is only one game I showed. I did not do tests for all the games in my library, because that would take hours out of my already short free time. Showed that BFBC2 utilizes more than 3 cores for added performance when there is a CPU bottleneck. I listed two others as well that I goofed with, but didn't document.
All I'm saying is; if there are 6 threads generated that need to be calculated, and they can all be done in 1 clock cycle instead of 2, you'd be crazy to think that it wouldn't allow better performance.
|Because that's what he said. That's what I was conversing with him about, or trying to anyway. The way it was phrased seemed like it was referencing the bit-tech article, which is fairly popular, and wrong.|