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[GE]Battlefield 3 Interview with Karl Magnus Troedsson

post #1 of 18
Thread Starter 
Quote:
GE: For many players, the multiplayer is what Battlefield is all about. With such high expectations from gamers you must feel a lot of pressure to make sure you give them what they want. It seems like you have heard what the fans are saying and responded with what looks like an outstanding multiplayer mode. What are some of the major changes made in this version compared to Battlefield: Bad Company 2 and how do you think people will react to these changes?

KMT: Battlefield 3 is the spiritual successor to 2005’s Battlefield 2. At the same time we’re bringing in a ton of learning from the multiplayer components of Battlefield: Bad Company 1 and 2. A lot of the changes we’ve made come directly from the community with typical examples like bringing back prone and 64 players on PC. The challenge lies in trying to satisfy as many of the online players as possible and on some topics the community is really split. We’re also hell-bent on making sure that both the PC and the console version get their separate love, making sure none of the versions are a port of some other.
GE: Bad Company 2 was critically acclaimed for placing an emphasis on teamwork by working with your squad mates. In what ways does Battlefield 3 push the envelope once again?

KMT: Team work has always been at the heart of the Battlefield franchise and Battlefield 3 will introduce a lot of new elements to this. The new suppression mechanic is one example where you and your squad can work together and be successful as well as getting rewarded for it. We also have some other, unannounced, cool new vehicles and gadgets working together in new ways which I believe the tactical team players really will enjoy. This in combination of the social elements of Battlelog making it easier to play together and communicate will take the team play one step further.
just a couple of the questions
Source
small interview, but has some nice information
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post #2 of 18
Quote:
making sure none of the versions are a port of some other.
this makes me happy
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post #3 of 18
Cant wait for this game Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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post #4 of 18
Even though the alpha is hardly a fraction of the game I am loving every second of it, Battlefield is back on top!
    
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post #5 of 18
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yea, i got to see the alpha for a few seconds and i have to say i can not what for the beta!!!
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post #6 of 18
I honestly dont want prone back. I dont think sniping needs to get any easier.
    
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post #7 of 18
Quote:
Originally Posted by Kirby1 View Post
I honestly dont want prone back. I dont think sniping needs to get any easier.
To be honest, I've been killed a lot more by snipers in BC2 than in BF2, I think it's more about balancing the weapons, as in BC2, players had the ability to use red dot and ACOG scopes on the snipers, this might be the same in BF3, however I don't think using a red dot and laying down would be much help
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post #8 of 18
Quote:
Originally Posted by LTC View Post
To be honest, I've been killed a lot more by snipers in BC2 than in BF2, I think it's more about balancing the weapons, as in BC2, players had the ability to use red dot and ACOG scopes on the snipers, this might be the same in BF3, however I don't think using a red dot and laying down would be much help
Magnum Ammo

/rant
post #9 of 18
yeah ive been playing the alpha alot and i have to say BF3 is really balanced well i get killed by all classes
post #10 of 18
no expectation higher than a pc gamer.
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