Originally Posted by Kirby1
I honestly dont want prone back. I dont think sniping needs to get any easier.
Sniping really wasn't *easy* in BFBC2. People just got really, really good at it, as they do with anything. In fact, it was pretty realistic in the sense that you don't stand in the open EVER on a battlefield if you can avoid it, else you get killed. Bullet drop added the necessary challenge to leading distant targets. If you think it's easy in BFBC2, play BFBC1; absolute cake-walk.
Now, if they wanted to make it ultra realistic, they'd add a wind element (but that would add more frustration than anything).
Quite frankly, I hardly ever get killed by snipers in BFBC2. If I do, I spawn as one, rip them a new one real quick, and move forward. The fact that the bullets leave streams behind them is also a dead give-away as to their location.
I see prone as a protection AGAINST snipers. I can't count the number of times I've watched someone think they were hidden behind a rock, only to drop a bullet on their head at 400 yards.
Good snipers are frustrating in any game. Actually, scratch that, good players are frustrating in any game. I can't tell you how many times I've been HAT sniped by the same Engineer over and over from across the map.
If they were to change anything about the sniper class, it's to give the mortar strike back to the support guy.
Actually, I think the suppression feature is going to be a great counter-sniper method, it certainly is in Project Reality.Edited by SectorNine50 - 7/28/11 at 11:46am