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[IG] EA CEO: Consoles Now Only 40% of Games Industry - Page 4

post #31 of 36
Quote:
Originally Posted by chia233 View Post
>implying they won't eventually see the light.
>implying this is a chan.
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post #32 of 36
Quote:
Originally Posted by james_ant View Post
No they don't. What's your point? Doesn't mean their going to sell more.
But the point is if a developer only spends 10k making a game they sell is at 1$ a pop you only need 10k people to buy the game, with the millions of people in the mobile space at the moment there is a very good chance that's going to happen. If it doesn't then they aren't out too much money. Compare that to a massive AAA+ game for PC/Console that takes years and costs millions of dollars you have to not only sell it for more but you have to move more units to see profit.

I understand why many large developers ATM are interested in mobile/social gaming the profit margins are great and the investment is much less daunting if it is a fail. I don't mind sharing the space as long as it doesn't take over and we end up seeing crappy ports or less development because of it. As a PC gamer, I think that if mobile/social gaming can take some heat off consoles maybe we will see a renewed interest in PC development. Since if your cash cows are paying off and a studio wants to make a "real" game I would think they would rather make it for PC due to the constraints of consoles.

I still think that this is the lull in console gaming. I remember before the last gen on consoles the sales were low and they weren't out nearly as long as these plan to be. New consoles create new console gamers, I just think they are due for a new hardware
post #33 of 36
Quote:
Originally Posted by james_ant View Post
I think we already know what the outcome is to catering to the audience that buys things like the iPad. Just look at the Wii, all sorts of casuals bought it in mass and now no one is buying games for it. The only people buying games are hard core gamers paying 60$ each for "real" games on PC, PS3 and Xbox 360.

How many times must we prove ourselves.
Pretty sure I bought audiosurf for a fiver, COD 4 for £16 and the codemasters pack on steam for €16. Hardly $60, is it?

Go watch a super smash bro's tournament then come back and tell me they're casuals...
Just because they bought a Wii doesn't mean you're better than them.

Also, paying $60 for a game isn't proving yourself to anyone and I don't know what the hell put that in your head.
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post #34 of 36
Well they're already starting to port over iDevice games to PC (and vice versa), but if all of them are on the same level as Dungeon Defenders, then i wouldn't have much of an issue tbh.

Mobile devices are catching up really fast in the hardware department, and at this rate they'll catch up to current gen consoles sooner rather than later...
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post #35 of 36
Quote:
Originally Posted by Robitussin View Post
But the point is if a developer only spends 10k making a game they sell is at 1$ a pop you only need 10k people to buy the game, with the millions of people in the mobile space at the moment there is a very good chance that's going to happen. If it doesn't then they aren't out too much money.
Probably closer to 100k-200k if it's a company doing it, a programmer alone will cost the company $50-100k per year.
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post #36 of 36
Quote:
Originally Posted by lordikon View Post
Probably closer to 100k-200k if it's a company doing it, a programmer alone will cost the company $50-100k per year.
But it won't take anywhere near a year to make most $1 apps.
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