Originally Posted by __Pat__
I bet if you relooked at your own code you'd probably find a function or 2 which you can replace by much smaller ones. Especially after waking up in the morning and looking at code you've been writing at night >_>
I have a kind of personal rule where if its in large its wrong. I usually won't commit until I'm sure its reasonably efficient.
There are a few things I would have liked to redo, but they are mostly small changes that would affect future scalability more than anything else.
But I've moved on. Instead I'm writing a somewhat similar game using LWJGL, but set in space, although I keep getting distracted by the graphics. I'm currently trying to figure out what kind of lighting model I want for the stars.