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Character Modelling

post #1 of 6
Thread Starter 

im currently working on a female androind 3D model and this is what i have done so far Going to work on the arms and hands and probably the head will be the most difficult one to do.


I hope to get this done by the end of next week.
post #2 of 6
Very nice! I don't have the ambition for characters so I prefer working on environments in Maya. More power to ya!
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Ivy Bridge
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post #3 of 6
Thread Starter 
Environment is equally hard but the only thing i dont like to do is rigging lol Have you have any work that I could see?
post #4 of 6
omg 3D modelling *shudders* we had to do it for my 3D game design class it was so bleeping hard. I just randomly threw down shapes and manipulated them then called it an object.
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post #5 of 6
Sorry for the delay. I don't frequent this forum area as much as I used to. I have some small env work on my personal website: http://diebunker.com and large government/private contract env work can be found here: http://www.ccr.buffalo.edu/display/VIZ/URBAN_VIZ (I worked on around 75% of the projects on that page). Everything on the second link is to scale in real world coords. The majority of the projects were worked on by 3-4 people, but most of the time 3 with one of those being a dedicated coder for our in house engine.
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Ivy Bridge
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NZXT 810 Switch Logitec MX518 Audio Technica ATH-M50 FiiO E7 w/ AudioQuest Cinnamon USB cable 
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AudioEngine A2 stereo speakers 
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post #6 of 6
Thread Starter 

Sort of finish it now but Im going to leave it as it is cos I wanna work on with my new ideas.
I only did this because just wanted to get my bearings back again on using Maya since Ive not done anything for a while

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