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[Crymod] BlackFire's Mod 2 - Page 3

post #21 of 50
Quote:
Originally Posted by Kleingetier View Post
Does the base game really look that bad?
Yup. You should see the flat trash that floats in the water.
    
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post #22 of 50
Is there a legitimate reason textures are so bad in most games?
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post #23 of 50
Quote:
Originally Posted by Ironcobra View Post
Is there a legitimate reason textures are so bad in most games?
Most GPUs don't offer enough memory to handle such with high AA/AF. I dunno.
post #24 of 50
These modders have no monetary pursuit. They're making it for the sake of achievement, to improve something they believe is incomplete.

GREAT SUCCESS.

At least on the textures .
Edited by ilam3d - 7/31/11 at 7:44pm
post #25 of 50
Quote:
Originally Posted by Domino View Post
Most GPUs don't offer enough memory to handle such with high AA/AF. I dunno.
But are gpu makers helping to cover up laziness by not giving enough texture memory or bad optimization, as memory is very cheap nowadays?
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post #26 of 50
Contrast is way too high. Lack of Tessellation is disappointing since some of the new textures would look great with it enabled.
post #27 of 50
I like it, except for a few issues.


One: DX11 is cut down.

Two: The shadows are way to sharp. Look outside, and look at a shadow. Show me a actual shadow that is THAT sharp and clear.

That is about it actually. This mod actually reminds me of the GTA4 Mod with how real it looks xD.
    
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post #28 of 50
Quote:
Originally Posted by Ironcobra View Post
But are gpu makers helping to cover up laziness by not giving enough texture memory or bad optimization, as memory is very cheap nowadays?
I don't think so. I think it is actually quite hard to implement enough memory while keeping the card under a certain length. Larger PCB makes the card much more expensive. Memory units have expanded to be used by both sides of the cards, but I think the larger memory units are a lot more expensive then what we would think. Think about it like going from a 2GB stick to an 8 GB stick 2 years ago and their price difference. They just don't make enough of the larger memory units that would make the cards super cheap. In part that is due to demand I would think. Either they make a larger card that increases cost while using the same sized units, or invest in larger units and place them on existing cards.

Furthermore, the current gains over more memory gives you shows how much of a bottleneck exists with the actual core performance. 1GB to 2GB offers maybe 3-5 fps on pretty large resolutions. If you GPU can't fill the memory fast enough, where's the point until you develop a much faster GPU? It's like shoving 2GB of memory on a GT220. The GPU just won't be able to fill (write) or use (read) the memory fast enough to offer any significant gains.

I'm not saying the same thing as the "why need a quad core when dual cores when games only support 2 cores" mentality. I'm just saying there could be a tech bottleneck that limits the gains of using such large amounts of video memory and that could be another reason why we see such lack of over 2GB per GPU cards.

I dunno, that's what comes to mind anyways.
post #29 of 50
Honestly, it looks like he just changed the time of day to high noon or something instead of the dusk most of the comparison pictures were in.

Edit: Also, I lol'd at those branch shadows, no real shadows are THAT sharp.
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post #30 of 50
Quote:
Originally Posted by donutpirate View Post
Contrast is way too high. Lack of Tessellation is disappointing since some of the new textures would look great with it enabled.
totally agree with that
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