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Enable FXAA in DX9 Games Now - Page 3

post #21 of 45
Here are some screenshots I made for Alice: Madness Returns.

No AA vs. FXAA

No AA vs. MLAA

FXAA vs. MLAA

FXAA looks almost the same as MLAA. FXAA and MLAA has a soft blur to it compared to no AA.
Edited by Riou - 8/1/11 at 2:22am
post #22 of 45
Take more screenies but make sure they are png, i wanna see everything, not some crappy compressed images. Ultra important for AA comparisons.
post #23 of 45
bah these got re sized where I uploaded them.. basically the screen is slightly blurred with it enabled, I really dont care for it just because some things should be crystal clear Not blurred, like the windows on the cars in Drit3

http://a4.l3-images.myspacecdn.com/i...464627c2/l.png
http://a2.l3-images.myspacecdn.com/i...d154e428/l.png
Edited by Killam0n - 8/1/11 at 2:53am
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post #24 of 45
Quote:
Originally Posted by c0nnection View Post
FXAA enabled
what is that game? is that gothic 4?
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post #25 of 45
Has anyone tried this with GTA IV? I'd be perfect since there is no AA implemented for it.
post #26 of 45
Quote:
Originally Posted by edalbkrad View Post
what is that game? is that gothic 4?
Yup, it's Gothic 4. Not the best rpg ever, but it does look purdy.
    
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post #27 of 45
BETA 3:

http://hotfile.com/dl/125590302/e5f6...dude_3.7z.html

Increased compatibility, quality. Still doesn't work with GTA 4 though so don't bother trying.
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post #28 of 45
I think they use FXAA MLLA in Shogun 2, offers same visuals as 4x AA with a less hit on fps.
Edited by Shogon - 8/1/11 at 9:27am
post #29 of 45
Quote:
Originally Posted by OverTheBelow View Post
BETA 3:

http://hotfile.com/dl/125590302/e5f6...dude_3.7z.html

Increased compatibility, quality. Still doesn't work with GTA 4 though so don't bother trying.
post #30 of 45
Quote:
Originally Posted by Shogon View Post
I think they use FXAA MLLA in Shogun 2, offers same visuals as 4x AA with a less hit on fps.
MLAA looks better than 8x MSAA in Shogun 2 imho. 8xMSAA is not applied to the transparent textures in that game whereas MLAA does. Since the devs supported MLAA within the game, you do not get MLAA being applied to text.

Quote:
Originally Posted by linkin93 View Post
Take more screenies but make sure they are png, i wanna see everything, not some crappy compressed images. Ultra important for AA comparisons.
My previous upload was 95 percent compression JPG's. Okay these are uncompressed PNG's (7 MB per link)

No AA vs. FXAA


No AA vs. MLAA

FXAA vs. MLAA

Edit: Fixed the color profiles. Set color space to sRGB IEC61966-2.1.
Edited by Riou - 8/1/11 at 12:32pm
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