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post #41 of 45
Quote:
[some dude]
About Crysis:
After it took forever to download and install Crysis Demo on my very limited machine it took only a few moment to figure out the reason for the crash.
Actually it is working with the current beta (5). However you have to put the *.dll files ("dxgi.dll" worked fine in my case) into the "Bin32" folder and the the shader files into the main directory.

Some useful hints for the current beta:
1) If the "log.log" file is not created then you use the wrong "*.dll" or you put it into the wrong directory.
2) If the "log.log" is created but the game crashes or FXAA is disabled, then you probably put the "*.dll" into the correct directory. Look where the "log.log" is created. Usually the shader files go into that particular directory. (This was the case with Crysis and partially Portal 1).
3) Try to put the files into different directories before saying it doesn't work.
If you cant get it to work, put the shader file into the shaderpack directory.
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post #42 of 45
Cant tell the difference on my phone o_O.
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post #43 of 45
Why is everyone wanting this to work for Crysis?

Nvidia can run true multi sample anti-aliasing in the game. Go into NV control panel and set your desired level of transparency anti-aliasing.

ATI uses can set the level in there driver control panel but unlike Nvidia cards ATI cards only apply this when running the game in DX9 mode.
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post #44 of 45
worked fine on nfs hp, as you know the stupid game has no AA

it is like free AA, around 3x msaa, without loss, the gpu worked 5% more with fxaa, fine for me
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post #45 of 45
Quote:
Originally Posted by Rocket Dog View Post
Why is everyone wanting this to work for Crysis?

Nvidia can run true multi sample anti-aliasing in the game. Go into NV control panel and set your desired level of transparency anti-aliasing.

ATI uses can set the level in there driver control panel but unlike Nvidia cards ATI cards only apply this when running the game in DX9 mode.
Because some of us don't have beast rigs to turn up the aa to nice levels
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