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120hz vs 60hz. - Page 3

post #21 of 48
Apparently my picture didn't work. Sigh. And now I can't refind it on google. Whatever. it was a picture of the effect you get when you move the cursor around, where you see multiple instances of it at the same time.
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post #22 of 48
120Hz monitors are also more taxing on the GPU than a 60Hz. So you will likely notice a FPS drop in your games when compared to a 60Hz. I also read that due to the transmission speed of dual-link dvi, anything over 1080p on a true monitor is not possible at 120Hz because of the amount of data that needs to be sent per screen refresh.

Some things to keep in mind.
post #23 of 48
Quote:
Originally Posted by Phantom_Dave View Post
120Hz monitors are also more taxing on the GPU than a 60Hz. So you will likely notice a FPS drop in your games when compared to a 60Hz. I also read that due to the transmission speed of dual-link dvi, anything over 1080p on a true monitor is not possible at 120Hz because of the amount of data that needs to be sent per screen refresh.

Some things to keep in mind.
Interesting.
post #24 of 48
Quote:
Originally Posted by Phantom_Dave View Post
120Hz monitors are also more taxing on the GPU than a 60Hz. So you will likely notice a FPS drop in your games when compared to a 60Hz. I also read that due to the transmission speed of dual-link dvi, anything over 1080p on a true monitor is not possible at 120Hz because of the amount of data that needs to be sent per screen refresh.

Some things to keep in mind.
They are not.

It's more taxing to run 120FPS on 1920x1080 than a mere 60FPS, that is what people usually mean.

At least according to my knowledge (enlighten me if I'm wrong, ). And even if they did that, you could just set them to run at 60hz.
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post #25 of 48
Quote:
Originally Posted by Paratrooper1n0 View Post
Interesting.
like green poop.

far too many misinformed posts on this thread. i wish there were a place where you could go try for yourself, however most retailers run the same input into all their displays.
Edited by Xinoxide - 8/1/11 at 12:34pm
post #26 of 48
Quote:
Originally Posted by Phantom_Dave View Post
I also read that due to the transmission speed of dual-link dvi, anything over 1080p on a true monitor is not possible at 120Hz because of the amount of data that needs to be sent per screen refresh.
This is right, but the new version of displayport can handle more. But they're using the extra bandwidth more for daisy-chaining monitors off the same port, than for running 2560x1600@120Hz. So disappointing
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post #27 of 48
I really want to try one of these 120hz monitors... but then again, I rather get a 1920x1200 or higher.
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post #28 of 48
A cheap way try a 120hz monitor is to find a local seller with some medium end aperture grille CRT that can do at least 120hz on 1024x768. Just to simply test 120hz. Nothing more. Then scrap the thing once you've made your decision on whether or not it's worth it for you.
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post #29 of 48
If your GPU is putting out over 60fps per second you are NOT going to see an fps drop when going to 120hz. What you are going to see if those actual frames rendered on your display. Your GPU is doing the work regardless of your display's refresh rate.
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post #30 of 48
Quote:
Originally Posted by DefiedV View Post
If your GPU is putting out over 60fps per second you are NOT going to see an fps drop when going to 120hz. What you are going to see if those actual frames rendered on your display. Your GPU is doing the work regardless of your display's refresh rate.
I'll take your word on that, it makes sense. I read that 120Hz is more taxing, therefore I assumed it would have to mean reduced performance.
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