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[DIABLOFANS] Diablo 3 Press Event Visit

post #1 of 5
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Quote:
...Right after lunch, we were scheduled for a 30-minute interview with Jay Wilson about Battle.net and the Auction House (though we kinda talked about PvP as well). Unfortunately, we were not allowed to post the raw audio of that, but you can read the transcribed version below, and you won't find this anywhere else.

Jay Wilson Interview #1:
SOURCE

This has all the interviews and concerns of all the changes and most importantly the Auction House.
People think its a money grab for blizzard, but they are misinformed
so please read this.
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post #2 of 5
Here's what I think will answer many questions and concerns:
Quote:

Q: How do you feel about the obvious separation between the gold and the real-world AH? They’re both the exact same in terms of features and functionality and everything? In terms of use from the player base, clearly as a player, I would prefer to sell, for real money, any item, but as a buyer, I’d prefer to buy with gold. Do you feel it’s going to swing heavily to one side or the other? I feel it’s going to favor heavily the real-world one overall because, obviously again, I would prefer real money for selling an in-game item.

A: I think people are going to lean more towards the real money AH and I think there is an answer for the person who says “I don’t want to trade in real money, I’d rather trade in gold…I mean, the gold AH is one of them and I think the gold AH will be viable to find a good amount of items, but one of the reasons we’re doing the free listings every week is to allow people to sell items to generate an e-balance so they never have to put real money into the system if they don’t want to. That allows someone to circumnavigate that option if they don’t want to buy with real money. And yeah, the e-balance is technically real money, but I earned it from items I sold and not from putting in a credit card.

Q: Do you feel that since people are going to be able to buy items, and therefore essentially power, do you think that will polarize the community based on the top elite, especially in PvP, versus the casual player and what repercussions might there be if that is the case?

A: I think if you look at a lot of games where power gets sold, you run into a lot of different types of games. Take a game like WoW: if we started selling items there, it would pretty much destroy the game. The core of the game is guild/raid progression; that is your top tier and that’s where everyone is focusing on. If you now give me the ability to circumvent that using money, you’ve kind of destroyed the need for having guilds in the first place. Microtransaction games tend to be very successful, but have very short lives because people tend to buy out everything. Essentially, it’s like “what if the government started printing money?†It’d be really awesome for a short time, and then we’d all be screwed. That’s kind of what a microtransaction game is; the key difference between them and this system is that it’s player-driven so we’re not generating items, players are. We’re not doing anything different than what D2 already did. Players could trade items in D2 and buy them using real money. All we’re doing is facilitating it so that it’s a good experience for everyone. We don’t expect that it’s going to feel very different from D2 at all, and to kind of separately address the PvP issue, will people buy power to be more successful in PvP? Yes they will, that’s why our PvP system is very casual and not an e-sport. It’s meant to be a “I wanna go in and see what this build can do against people who are of equivalent power.†The nice thing is with a really good match-making system, you’re going to have a good game regardless because you’re going to get matched with someone who’s roughly equivalent to you and gear’s a part of that.

Edited by Yvese - 8/1/11 at 12:34pm
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post #3 of 5
Thread Starter 
Also gold is actually gonna be used in this game not like D2

You can expand your storage (which btw is account wide and not just character specified) only using gold.


OR crafting requires materials and gold.

So people will have a reason to sell for gold
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post #4 of 5
personally.... i think it sounds awesome....


the reason there are gold spammers is because people want them. ive always thought if you gave the players a way to do that it would cut back on that alot.


now as for botters and the like... thats another story
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post #5 of 5
Quote:
Originally Posted by ivesceneenough View Post
personally.... i think it sounds awesome....


the reason there are gold spammers is because people want them. ive always thought if you gave the players a way to do that it would cut back on that alot.


now as for botters and the like... thats another story
Agreed. This will greatly reduce gold/item seller spam since it is now built into the game.

As for botters and MHers, well that was going to be in the game anyway. It doesn't matter what Blizzard does, bots and MH will be made.

Anything that's made by a human being will always be cracked by someone.
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