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Max vs Maya - which to learn? - Page 2

Poll Results: Which to learn?

 
  • 33% (4)
    3DS Max
  • 41% (5)
    Maya
  • 25% (3)
    Both are equally good choices
  • 0% (0)
    Another program (blender?)
12 Total Votes  
post #11 of 15
The consensus on the Internet ( the same internet that invented lolcats and /b/ so really it doesn't mean THAT much ) is : Both are equally great, if you are good you can accomplish the same thing with either program ( which for me would be a untextured potato, but I want to learn... as a hobby )

But : Maya seems to be favored fir CGI / Films / Animations while 3dsmax for Games. But still a **** loads of Hollywood films used Max and some AAA games are made using Maya...

So for me the thing to do is : Download both in trial, look at what UI you prefer ( use them maybe for a day... ). Then look what plugin you want to use ( Max has a ton of plugin and help on the net... )

And choose !
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post #12 of 15
Maya definitely has more features (although you can get more plugins for Max), Max, IMO, is more precise. I think that It's a little more accurate and you can make things look better in 3DS.

I have used Maya for my Game Design class, but only because it had some particles and rigidbody stuff built in.
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post #13 of 15
Quote:
Originally Posted by Corgon View Post
Maya definitely has more features (although you can get more plugins for Max), Max, IMO, is more precise. I think that It's a little more accurate and you can make things look better in 3DS.

I have used Maya for my Game Design class, but only because it had some particles and rigidbody stuff built in.
How can you make things "better" in Max? That is like saying Zbrush makes things better than Mudbox. A mesh is still a mesh.
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post #14 of 15
Quote:
Originally Posted by NITRO1250 View Post
How can you make things "better" in Max? That is like saying Zbrush makes things better than Mudbox. A mesh is still a mesh.
I used that for lack of a better term. I am not quite sure, but I have found Max much easier to do more complex things in.
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post #15 of 15
See the question all the time, and to be frank, it makes no difference what so ever. I have never once seen either app produce something that could not have been done in the other. In terms of 1 being more efficient at something than the other, it's down more to the person using it than the app itself.

The only reason it's ever really going to matter is if you know exactly what studio you want to work at, then train whatever they use (still kind of moot since the chances of landing exactly where you wanted years later is slim/none).

But honestly, ask the same question on a forum that is specifically qualified to answer such things, and the majority of people will tell you to just flip a coin....likely to be followed by a light flaming for asking.

It's like asking wether you should use snap-on wrenches vs. craftsman, what you do with it is far more important than the tool itself.

If it makes you feel any better, once you get to a certain point of understanding, needing to switch from one to the other (doesn't matter which way) should be a relatively trivial task for you anyway.

Quote:
Originally Posted by coleweezy23 View Post
ANYWAY...what i do understand from my teachers is that Maya is a good real world application and for employers looking, Maya looks better. Maya will help with animation of characters a whole lot, character rigging is way better and animation is way smoother for most things.
No disrespect to you, but this is part of why people can get a little miff'd at these kind of questions on professional sites. Because frankly, everything you have here is complete and total nonsense.
Edited by supaspoon - 8/18/11 at 8:39pm
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