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[H] The "Unlimited Detail" Guys are Back

post #1 of 214
Thread Starter 
http://hardocp.com/news/2011/08/01/u..._guys_are_back

Quote:
Remember these guys? Well, they are back and they have a new video! Then again, that's all they had last time too. Here's to hoping they don't disappear again for another year. Thanks to Kaos_Drem for the link.
Video in the link.


I want to know how they do it, what hardware it's running on, etc. Ultimately I want to see someone else use their software package and make something in it to show that this is real.

Because if it is, holy crap.


EDIT: Reading more, it's basically an efficient ray-tracing algorithm with voxels.
Edited by Phaedrus2129 - 8/1/11 at 3:04pm
post #2 of 214
This is extremely impressive, but from what other people are saying, this technology can only be used for static objects - animation is not possible. So maybe future games could use this for static objects and traditional polygon models for dynamic objects?
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post #3 of 214
Cool, if this goes mainstream it should make even the worst games better than Battle Field 3!
    
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post #4 of 214
Do want.
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post #5 of 214
I came. It's impossible. This would be like when Carmack "discovered" that you don't need to update pixels if they don't change.
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post #6 of 214
That's impressive, hopefully it goes mainstream...and my 470 can run it
post #7 of 214
Thread Starter 
Reading more, it's basically an efficient ray-tracing algorithm with voxels.
post #8 of 214
Quote:
Originally Posted by Waffleboy View Post
This is extremely impressive, but from what other people are saying, this technology can only be used for static objects - animation is not possible. So maybe future games could use this for static objects and traditional polygon models for dynamic objects?
Quote:
Hi everyone. We've been working very hard and we hope you like what we've made. This is just our 1 year report, after which we will probably go quiet again while we finish our work. This demo only shows what was ready at the time, we have a lot of really good stuff here but we are keeping it secret for now. (Yes grumpy forum people, we do have animation, but you'll just have to be patient.)

It's been a busy year, and all is going very well; we only have 9 people working here, but will be hiring a few more soon. We also have another piece of technology that isn't graphics, but does something game related that's also pretty clever, but we'll keep that secret for now.

We get a lot of fan mail from Germany and Brazil so I thought I'd put a link to the transcript of the video underneath just in case my accent is hard to understand.

I'd like to thank you all for your emails and kind support.

Kindest Regards, Bruce Robert Dell -- CEO Euclideon.
They say they have animation, hopefully it's true
post #9 of 214
I'm a bit curious here though. How exactly do developers implement this in their games? I was under the impression that that's what game engines are for.

Going by that, wouldn't developers have to implement this technology into their game engines? If so that could take years so we probably wont see this for atleast 5 years
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post #10 of 214
Lold at the "Unlimited Power" at 0:10



Hope this is real though, would be pretty awesome once devs get a hold of it.
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