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[H] The "Unlimited Detail" Guys are Back - Page 12

post #111 of 214
i have just come to the conclusion that blades of grass will always look like crap.
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post #112 of 214
Notch believes this whole thing is just a scam. http://notch.tumblr.com/
If you're not aware, Notch is the creator of Minecraft.

Quote:
They made a voxel renderer, probably based on sparse voxel octrees. That’s cool and all, but.. To quote the video, the island in the video is one km^2. Let’s assume a modest island height of just eight meters, and we end up with 0.008 km^3. At 64 atoms per cubic millimeter (four per millimeter), that is a total of 512 000 000 000 000 000 atoms. If each voxel is made up of one byte of data, that is a total of 512 petabytes of information, or about 170 000 three-terrabyte harddrives full of information. In reality, you will need way more than just one byte of data per voxel to do colors and lighting, and the island is probably way taller than just eight meters, so that estimate is very optimistic.

Edited by Ikbosh - 8/2/11 at 11:50am
post #113 of 214
Quote:
Originally Posted by Ikbosh View Post
Notch believes this whole thing is just a scam. http://notch.tumblr.com/
If you're not aware, Notch is the creator of Minecraft.
Now that Notch has said it, maybe people will listen to my posts.

He's basically saying everything I have mentioned in this thread:
1.) It would take a huge amount of storage
2.) Animations would be very difficult.
3.) Mentions the Atomontage engine.
4.) Mentions this tech is nothing new.
5.) Mentions it is likely sparse voxel octree technology.
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post #114 of 214
Quote:
Originally Posted by lordikon View Post
Now that Notch has said it, maybe people will listen to my posts.
If people weren't already listening to you, I'm going to go as far as to say that they were idiots.
post #115 of 214
Quote:
Originally Posted by Ikbosh View Post
Notch believes this whole thing is just a scam. http://notch.tumblr.com/
If you're not aware, Notch is the creator of Minecraft.
Oh look...another person riding on Notch's ding-a-ling..

I bet you're one of the people spamming "SCAM" on their video aren't you?

All notch knows is java, other than that he is a terrible coder...

Remember update 1.6? Fixing bugs, but instead creating hundred more?
Edited by Superjit94 - 8/2/11 at 12:53pm
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post #116 of 214
Quote:
Originally Posted by Ikbosh View Post
Notch believes this whole thing is just a scam. http://notch.tumblr.com/
If you're not aware, Notch is the creator of Minecraft.
but as you see he is wrong

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post #117 of 214
Quote:
Originally Posted by Seronx View Post
but as you see he is wrong

That was very informative, thank you sir . I completely understand, now.
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post #118 of 214
Quote:
Originally Posted by Seronx View Post
but as you see he is wrong

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post #119 of 214
Quote:
Originally Posted by Seronx View Post
but as you see he is wrong
No, he's not. Please read the source in your image, the wikipedia point-cloud entry.
EDIT: I guess it depends on how I read what you wrote. He's correct that it's not really viable right now, he's may be incorrect that it was voxels instead of point cloud.

Quote:
While point clouds can be directly rendered and inspected,[1] usually point clouds themselves are generally not directly usable in most 3D applications, and therefore are usually converted to polygon or triangle mesh models
There is nothing special about point clouds, they're just sets of vertices in 3D space, just like the vertices of a polygon mesh. The only difference is the way you choose to render a point cloud, the rendering methods used for point clouds are currently highly inefficient, just like ray-tracing, which is why they're not used in games.

People, please understand something, there are tens of thousands of incredibly smart people programming games, many with bachelors and masters degrees in computer science and/or mathematics. It isn't like they choose to render things with polygons because they're too stupid to think of other methods like point clouds, they choose polygons because that's the only viable way of doing so at this point. Some day we'll have enough computer power to do things like point-clouds or ray-tracing if we choose, but that point hasn't come yet.

Regardless of whether it is called Voxels or Point-cloud, each point requires a 3D position to be stored as well as certain other properties, and that is where Notch goes his stats from for required storage.
Edited by lordikon - 8/2/11 at 1:20pm
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post #120 of 214
As long as I can run this on my TI-83, that's all I care about.
    
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