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[H] The "Unlimited Detail" Guys are Back - Page 14

post #131 of 214
Nice.. This is what I want to see in games for sure. A few games look really amazing at present, but its mostly if you take them as a whole, or with some distance. You don't see a whole lot of very close up detailed pieces, at least not through an entire game, and certainly not to this level.
post #132 of 214
Nvidia buys them out. Voodoo 2012 maneuver. Heard it here first.
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post #133 of 214
Quote:
Originally Posted by Seronx View Post
It isn't fishy at all



Point Cloud Data is a point that is infinitely small(it can be compressed below a byte) and

"Unlimited Detail" is a algorithm to make that data into a graphical image they are running most demos on laptops <-- big surprise
The technology behind it might be sound in some way..

But their claims are unbelievable and their lack of efforts to prove otherwise is nothing but fishy.
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post #134 of 214
Quote:
Originally Posted by el gappo View Post
That guys voice I cannot take him seriously at all.
Why? He remind you of Vince from Sham-Wow???



Or Vince, the fall out guy?



BTW... Vince was arrested for beating up a cannibalistic hooker... Should'a chopped and diced her up Vince!
Edited by Kahbrohn - 8/2/11 at 4:20pm
post #135 of 214
lol Notch doesn't seem very convinced:
Quote:
It’s a scam!

Perhaps you’ve seen the videos about some groundbreaking “unlimited detail” rendering technology? If not, check it out here, then get back to this post: http://www.youtube.com/watch?v=00gAbgBu8R4

Well, it is a scam.

Link: http://notch.tumblr.com/post/8386977075/its-a-scam
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post #136 of 214
Seems pretty darn cool!! Makes Crysis look like a joke in comparison.
post #137 of 214
Quote:
Originally Posted by neobloodline View Post
Nvidia buys them out. Voodoo 2012 maneuver. Heard it here first.
Glide 2.0....Nice!
    
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post #138 of 214
Quote:
Originally Posted by Tha_Real_Smurf View Post
lol Notch doesn't seem very convinced:


Link: http://notch.tumblr.com/post/8386977075/its-a-scam
Good read!!!!

Quote:
It’s a scam!
Perhaps you’ve seen the videos about some groundbreaking “unlimited detail†rendering technology? If not, check it out here, then get back to this post: http://www.youtube.com/watch?v=00gAbgBu8R4

Well, it is a scam.

They made a voxel renderer, probably based on sparse voxel octrees. That’s cool and all, but.. To quote the video, the island in the video is one km^2. Let’s assume a modest island height of just eight meters, and we end up with 0.008*km^3. At 64 atoms per cubic millimeter (four per millimeter), that is a total of 512*000*000*000*000*000 atoms. If each voxel is made up of one byte of data, that is a total of 512 petabytes of information, or about 170*000 three-terrabyte harddrives full of information. In reality, you will need way more than just one byte of data per voxel to do colors and lighting, and the island is probably way taller than just eight meters, so that estimate is very optimistic.

So obviously, it’s not made up of that many unique voxels.

In the video, you can make up loads of repeated structured, all roughly the same size. Sparse voxel octrees work great for this, as you don’t need to have unique data in each leaf node, but can reference the same data repeatedly (at fixed intervals) with great speed and memory efficiency. This explains how they can have that much data, but it also shows one of the biggest weaknesses of their engine.

Another weakness is that voxels are horrible for doing animation, because there is no current fast algorithms for deforming a voxel cloud based on a skeletal mesh, and if you do keyframe animation, you end up with a LOT of data. It’s possible to rotate, scale and translate individual chunks of voxel data to do simple animation (imagine one chunk for the upper arm, one for the lower, one for the torso, and so on), but it’s not going to look as nice as polygon based animated characters do.

It’s a very pretty and very impressive piece of technology, but they’re carefully avoiding to mention any of the drawbacks, and they’re pretending like what they’re doing is something new and impressive. In reality, it’s been done several times before.

There’s the very impressive looking Atomontage Engine: http://www.youtube.com/watch?v=Gshc8GMTa1Y

Ken Silverman (the guy who wrote the Build engine, used in Duke Nukem 3D) has been working on a voxel engine called Voxlap, which is the basis for Voxelstein 3d: http://www.youtube.com/watch?v=oB1eMC9Jdsw

And there’s more: http://www.youtube.com/watch?v=xUe4ofdz5oI http://www.youtube.com/watch?v=lEHIUC4LNFE http://www.youtube.com/watch?v=Zl9CiGJiZuc

They’re hyping this as something new and revolutionary because they want funding. It’s a scam. Don’t get excited.

Or, more correctly, get excited about voxels, but not about the snake oil salesmen
.
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post #139 of 214
Quote:
Originally Posted by Seronx View Post
It isn't fishy at all



Point Cloud Data is a point that is infinitely small(it can be compressed below a byte) and

"Unlimited Detail" is a algorithm to make that data into a graphical image they are running most demos on laptops <-- big surprise
Again, that's no different than vertices, which can be compressed to small sizes, are infinitely small, and can be used to render images.
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post #140 of 214
These guys...

Are going to be...

so...

damn...

rich...
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