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[H] The "Unlimited Detail" Guys are Back - Page 21

post #201 of 214
Quote:
Originally Posted by Nytehawk View Post
Why the nub gotta go all necro on deez news posts? Bad rocket!

If it didn't happen today, I don't want to see it on my homepage.
Deal with it.

He bumped this thread because some nub re-posted this topic as news a few days ago. A discussion was started there that we want continued over here - where it should be. Currently trying to get a mod to close the old thread.
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post #202 of 214
Quote:
Originally Posted by Rocket Dog View Post
You do not have to store EVERY point in memory, I've already explained that

Sent from my X10i using Tapatalk
And I already responded to your claim in the other thread:
1.) You either have to calculate all of those points every frame, then render them and throw them away (expensive). Or
2.) You have to store them in memory (expensive).

If you don't store those points then they cannot easily be used for physics either.

And here's the killer, if you want unique data, like the rock they were focusing on in the video, the unique data DOES need to be stored in memory AND in storage.

So your claim about not needing to store them really isn't valid. Please come back to me when you have something more concrete.

I feel like I'm arguing with a bunch of people who have never programmed a complicated video game in their life. Oh wait...
Edited by lordikon - 8/10/11 at 12:13pm
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post #203 of 214
I haven't had a chance to watch it yet but Hardocp did an interview with them. Here it is in the form of a 40 minute video.

http://www.hardocp.com/article/2011/...dell_interview
post #204 of 214
Quote:
Originally Posted by fantasyalive View Post
I haven't had a chance to watch it yet but Hardocp did an interview with them. Here it is in the form of a 40 minute video.

http://www.hardocp.com/article/2011/...dell_interview
I was just about to post that. Guess I'm a little late to the party.

Quote:
I feel like I'm arguing with a bunch of people who have never programmed a complicated video game in their life. Oh wait...
Hey lordikon, where's your game?
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post #205 of 214
Quote:
Originally Posted by lordikon View Post
And I already responded to your claim in the other thread:
1.) You either have to calculate all of those points every frame, then render them and throw them away (expensive). Or
2.) You have to store them in memory (expensive).

If you don't store those points then they cannot easily be used for physics either.

And here's the killer, if you want unique data, like the rock they were focusing on in the video, the unique data DOES need to be stored in memory AND in storage.

So your claim about not needing to store them really isn't valid. Please come back to me when you have something more concrete.

I feel like I'm arguing with a bunch of people who have never programmed a complicated video game in their life. Oh wait...
>implying this engine even remotely resembles any engine you have ever worked on

Apples to oranges. What do you know?
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post #206 of 214
Quote:
Originally Posted by fantasyalive View Post
I haven't had a chance to watch it yet but Hardocp did an interview with them. Here it is in the form of a 40 minute video.

http://www.hardocp.com/article/2011/...dell_interview
Interesting video, he seems like a reputable guy. Hopefully they can overcome the hurdles and make this happen. It's unfortunate that he's not able to go into any details regarding how they're overcoming those hurdles. Right now we're left with simply waiting to see if they can really do all of these things he says they will be able to do, everything up until then is speculation.
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post #207 of 214
sorry but some random company says they can make graphics 100,000 times better. call me a skeptic. also i thought someone already shot holes in this by stating it would take 170,000 3 TB HDD to store all of that data.
Edited by phenom01 - 8/10/11 at 4:54pm
post #208 of 214
The data storage is pointless. If you make 100% unique objects in polygons the data storage would also be horrendous. That's why we have base models and skins, nothing is really unique. =(
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post #209 of 214
Quote:
Originally Posted by mushroomboy View Post
The data storage is pointless. If you make 100% unique objects in polygons the data storage would also be horrendous. That's why we have base models and skins, nothing is really unique. =(
so data storage is pointless when it takes more storage than the top worlds supercomputers have access to. Explain please.
post #210 of 214
Pretty sure we've already established that they're not using 300 terabytes of data to store everything. If they were, some red flags would have been drawn in the interview..
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