Originally Posted by phenom01
have you even watched the vids on OCN or xtremeforums? they all point to false numbers. You cannot go to micro level w/o taking way to much storage space. It is possible graphics wise but the space required ATM is not viable.
Correct, the data for each point cannot be unique, there must be calculations done every frame about some of the points.
To the doubters. He was saying the island consisted of some 21 trillion points. Even if the data were magically compressed down to something say, the size of a byte (most vertices in games take at least 5-6 bytes, often closer to 8-9), you're still talking about an absolute minimum of 21 terabytes of data just for the island in the video. This means it's impossible that those 21 trillion points are unique, so first of all there must be instancing techniques to get the objects from storage data into the game (which is normal), and then there must be per-frame instancing for rendering reasons because that 21 terabytes cannot reside in memory either.
There are some serious technological hurdles for them to overcome in order to make this a reality in the gaming industry, I'd love to see them do it, as a gameplay programmer I would be largely unaffected by this change (unlike graphics programmers and world artists), but I would definitely like to work on games that utilized something like what they're dreaming up.